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Pixel Dominus

33
Posts
59
Followers
34
Following
A member registered Sep 20, 2018 · View creator page →

Creator of

Recent community posts

Hello, any chance for an updated version to 4.3? I'm interested in byuing it.

I bought this tool 2 years ago and it was a bit buggy bit I still gave it a chance, I knew all the issues would be fixed eventually. 

Not happy with this decision but understandable. I'll report anything wrong with the latest version, thanks and good luck in future projects.

Hi, it appear that the latest aseprite update broke the neon effect, the color fill the entire screen when applied..

Does anyone has the same issue?

I played a map today and it was quite entertaining, I like the tempo of the attacks and the gameplay with pyromancies and mana. really cool.
It looks like it still has a couple of versions to go, I hope to play the full game soon. Keep it up!

Every entry is a blast to read, thanks for the chance to participate in.

Hi, thank you so much for the gameplay. 

thank you, I might return to the game after my main project is done. I like the concept and can be expanded.

Thanks for trying it, and yes, considering expanding it to a complete game once my other project is done (I might want to move it to another engine though). The composer did a great job with the BGM.

Not a fan of VNs, but this was cute and intriguing.

thank you, Yeah I probably expand it later, I liked the concept.

thank for giving it a try, Yeah I felt I needed more time to polish visual stuff.

thank you!!!

really charming, I like the pixel artwork a lot.

thank you, I've been thinking on expanding this concept further after my main project is done.

really nice, music is a banger.

Cool game

Hi, thanks for giving the demo a try, as for the Toxic bull, you have to attack him with a fury punch (also X,X,X on air works).

I've been thinking recently a way to make the use of strong attacks more intuitive, sorry about that. I hope you can try it again.

Hi, thanks for giving it a look, a lot of revisions and fixes have been made to the actual full game so it is a bit better now, Grammar def needs checking before the full game releases (english is not my main language).

Had a good time watching the walkthough and getting the feedback from it, thanks you so much.

(2 edits)

I Just spent 30 minutes playing it, is oddly satisfying and fun.

thanks for the extras, a lot of love put into this game.

Hi, you can comment it here or DM it at my socials. Thank you so much for giving it a try.

Beutiful theme, any chance for a "dark mode" preset?

Hi, I'm planning a Steam release when the game is done.

About archivements, looking for a way to implement those since PGMMV lacks any Steamworks features, but I also want some archivements so look forward to it.

Hi, thanks for the feedback, appreciated.

I'm adressing some issues with the combat for the next update.

Hi, thanks for the feedback, appreciated.

You can skip the intro in the menu after selecting the difficulty, to skip directly to the castle level. The Slide mechanic needs some context, I'm making an update to fix some of the problems this version has.

Hi, thank you! 

Thanks for checking out the demo and the feedback. Appreciated   :D

cool game.

really cool app, is there any chance to add .ogg export?

fun game, a showcase on how capable this engine is on good hands, nice work.

Thanks for this tool.

Awesome.

Hi, Awesome app. Would be cool if you add more symmetry options (move symmetry, horizontal ) Overrall, great tool!