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Pixel Vine Interactive

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A member registered Mar 16, 2024 · View creator page →

Creator of

Recent community posts

the time left and the same number at the end are different. It’s a little convoluted I admit 

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without a discord account or other alternative, finding a teammate would be close to impossible, as you'd have no way to communicate otherwise. I may join with you if you can get something, but I want to know your experience. have you made any game projects for a game jam before?

I’m glad you enjoyed the game!

the entire point of the game is repetition. If you kept walking to the right, something would happen. I’d recommend trying that and you’ll see the story.

I'm glad that the atmosphere worked well, however if you'd be ok to do so, may you tell me what was confusing so I can improve in the future?

thank you! I’m glad you had a good experience playing the game!

thank you! I’m glad you enjoyed it

Really good game, but it did feel weird as the first boss was 'more difficult' of at least for me, so it felt like a weird difficulty curve.  Overall, the game felt smooth and the controls were great. Game felt amazing too

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Very difficult not due to actual difficulty, but due to not being able to see the blocks before they fall at the start of the game. It's a great concept, but please change the aspect ration so the blocks are visible all the time

Edit: With the aspect ratio change. it is much better now. Really good game!

This game is incredible

If you wanna do visual code, which is just game creation without the lines of code, I'd suggest either Construct or Gdevelop. I use Gdevelop due to there being a ton of features like controller support, online integration,  2d and 3d game creation, multiple different export options including Gdevelop's own website for games, Steam integration, and much much more. If you do want to learn to code, then I'd suggest either Godot or Gamemaker2. Godot due to it being open source and being the first choice for a lot of people, so there are a lot of tutorials that are being made now, and Gamemaker as I have experience with it and you can either do regular or visual code depending on what you want to do for a system. You should be focusing on the type of game you're making before you dive into what engine to use. If you want to make an ultra-realistic game, I'd say use Unreal, and if you wanna make a simple 3d game, use Unity, but the best thing for you do to is to do your own research, and choose what would help you make your best game. Hope this helps

Thanks! I will admit that I didn't spend enough time on game balancing, so it can get very overwhelming very quickly. I'm happy you enjoyed it though!

Thank you! I'm glad you had fun with my game

This is me and my teams 2nd game jam, and we can’t wait! I hope everyone enjoys themselves during this game jam

If the ball is hit sideways, the ball can disappear. Really cool game other than that

Good luck everyone! Hope everyone has a good time