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Employer Deployer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 2.700 | 2.700 |
How well does the game fit the themes? | #12 | 3.200 | 3.200 |
Gameplay | #12 | 2.400 | 2.400 |
Visuals | #12 | 2.500 | 2.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Lasted 63 seconds :^)
The art could definitely be improved, but gotta say I liked the parallax effect added.
The gameplay is a bit too simple but works well without mayor flaws.
Good job!
I got confused at first since the employees break the laws of inertia but otherwise good game!
I thought that the art was really cool and the premise was a pretty good idea for the game jam. I think the game could be expanded, for example with the hot dog stands you could have to press the right mouse button or something and then you could have larger shops which require 2 or 3 workers to be deployed but as I already found out 3 hours is not a long time.
woohoo! I deployed all the employed :)
nice game!! only comment is that I didn't understand what the "time left" number meant until the end, as you can only see the first digit it's a bit confusing seeing like "time left: 5" and not knowing whether that means 5 minutes or 5 seconds left.
the time left and the same number at the end are different. It’s a little convoluted I admit
ohh! thanks for letting me know