Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PixelChisel

7
Posts
5
Followers
2
Following
A member registered Jul 26, 2022 · View creator page →

Creator of

Recent community posts

No, but you can use the google translate or use the source code STE Github Link to modify the languaje.

(1 edit)

Hello FunkyFight, I am using the STE source code to modify it and add some features, the .json data saves the position of the note in the frame, so if you want to export with seconds you have to change it in the STE Github Link but yes If you want to use frames you will have to divide the time by 60 so the code will look like this:
###Create Event###
level = load_json(path)

row1 = level.notes[0]

row1index = 0

row2 = level.notes[1]

row2index = 0

row3...

row3index...

music = audio_play_sound(music)

###Step Event###

var _audpos = audio_sound_get_track_position(global.music)

var _noteoff = the distance to destination / notes velocity

for(var i = row1index; i < array_length(row1); i++){

var _note = row1[i]

if (_note.start-_noteoff)  <=_audpos && (_note.start-_noteoff) > 0{

var _instnote = instance_create_layer(x,y,"Notes",oFallingNote)

_instnote.vel = notes velocity

row1index = i + 1

break

}

}

###Notes object###
###Create Event###

vel = 0

###Step Event###

y += vel

if y >= destination{

//do the thing you want if the note is correct

instance_destroy()

}

if y > room_height{

instance_destroy()

}

Currently, would it work for Android?

el goty del año

Se puede usar scratch, ya que hay una web que pasa tu proyecto a html y colocas el html en una aplicacion para convertirlo a exe

que buena referencia a alva majo

eso dijo ella