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PixelFight

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A member registered Mar 26, 2023 · View creator page →

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Thank you! 

Hi! Thank you for all your lovely feedback! I'm still working away at the ninja mode + the GB studio pallet for these characters. I haven't yet put together a full set of GB Pallet Ninjas but I would create those if it's something you're wanting to work with. Here's a sneak peek at the look of the ninjas in color. (Almost done, just working on sword+shield states). I'll attach a screenshot of the GB pallet mode too.  I have made a few GB Studio demos with these assets but they do take up a lot of the available character tiles so getting the animation states just right can be a small challenge. Thanks again for your support and kind words. I'll try to update soon to keep ya going!

Sorry this took so long but I added Idle animations now.
Also improved run up animation state which had errors.

Thank you!

Thank you so much!

You're right. It's more of an Idle frame than an animation. I'll work on that!

Thank you so much! I made these characters because it was so hard to find simple, colorful, retro style sprites on itch. Are you using Unity2D? If so, feel free to ask my any questions about rigging up these sprites/animations as I'm always testing them in my own demo game. Cheers!

Thanks!

Yes!

Absolutely Free!

Thank you! Yes, I did make a small GB studio build to show off the sprite set. It helps a lot.

OH totally, same haircut too lol! I based it on Falco from Star Fox 64, or the Ruto people in the Switch Zelda games.

Hello again, I have now included sprite sheets for movement with a shield, and without a shield. Also a sprite sheet for Sword Only, and Sword + Shield. The guide will come next!

Hi! Thank you for supporting my project. I tailored this work for Aseprite but I will definitely make all the changes you've asked for. I plan to have these completed before tomorrow so you aren't held up. The shields are an aseprite layer that I'll just need to turn off and export as a "Sword only" sheet. I can also provide a guide and some recommendations for frame-rates/animation steps for each animation. Thanks again and I appreciate your feedback!