A scary game about a monster exploring an old house and helping the ghost residents move on by invading their memories.
Heavily inspired by Psychonauts and classic horror games.
I sadly was not able to finish up a demo due to work and time constraints. At least, not in time for the jam. I really like this idea and plan to evolve it and continue to work on it. I would have felt bad if I didn't at least share something. This game/project only exists because of this jam.
I have a basic video on the core of it. Basically, I spent too much of my time making systems and not providing enough meat. So there's not a lot playable now, but it will be easier to make. The video itself is only going to show a bunch of walking and ideas.
I wanted to get the Father's level done in time for the jam but it looks like I might miss the deadline.
The goal I want is for each level to play differently. The word has a lot of stigma on it now, but each level will essentially have it's "gimmick" to make it stand out. Examples like vehicles, combat, etc..
I want to make it closer to a platforming horror game. Eventually in full 3D. The sprites you see are like placeholders currently. I also want to eventually make the house bigger. Maybe give it a more stylized look? I like the retro PSX era look but always open to other options.
Honestly, I hope the next update I make for this has a lot more content to it. It's the first time I've went into a game with a full layout of a story and I feel like even if I didn't finish something in the 14 days available for the jam, that I did come out with a relatively fleshed out idea. That's farther than I normally get.
A list of assets currently used in the project-
(Unity Asset Store)
Dark - Complete Horror UI
Easy Character Movement 2
Background VFX
Architecture Pack
Horror Bundle FX
(Humble Bundle)
Andrey Sitkov Music Packs
(Itch.io)
LaternExplorer (https://loxyrak.itch.io/)
Hooded Protagonist || Mansion Characters - (https://penzilla.itch.io/)