This story is absolutely delightful, I loved seeing the Em's self-discovery and slowly bumping against and growing from her own doubts and limitations and experiencing euphoria bit by bit. I found Em PAINFULLY relatable, and it was super cute to read! I wish I had discovered your work sooner, and I'm gonna have loads of fun slowly reading your other stuff whenever I can!
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"This is Gundam, not Battletech" is a ringing endorsement, not because I like Gundam more (though I do), but because seeing you stick to your guns here to make your game is awesome and it is the specifics of this game that drew me here in the first place, otherwise I would just play The Other Mecha games with their own coolness. I can chuck anything I don't need out and use or hack the stuff I do need! Keep living your TRUTH, and I'll be waiting for Steel Hearts Black if and when you ever make that!
Hi! I love the game a lot, and I've got two questions, so I'll start with the smaller one.
In the mechanics shop, the Arbelist's parts and stratagems all use Fin/Dur to attack, except the Shoulder Mortar which uses Fin/Mob. Considering its Tank Buster strategem still uses Fin/Dur, I'm assuming that's a typo?
Second, if a part that takes up two arm slots, like the Berserker's Blaze Axe, were to break, what happens? I'm assuming each "slot" text box kinda functions as its own arm, so for example, if the arm with the Stratagems breaks, then you lose access to the Stratagems but still have the other arms stat boosts and push/pull negation, and vice versa? Or does the whole axe stay active until both arm slots are broken? And if you were have the Super Robot Helm that lets you take a two-handed Arm Slot in 1 hand, I'm assuming that if that arm breaks then the whole weapon is lost since the entire weapon occupies 1 slot now, instead of your Mec weirdly having three arm slots?