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Plasma Beam Games

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A member registered Jul 10, 2019 · View creator page →

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For this game, I think combat will have to work with one movement mode. As it happens I've just been refining the new Blades enemies and it's a delicate balance.
Some non-combat missions might involve different movement schemes in the future.

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By the way, I think I've fixed the aiming issue now. I just implemented the game auto locking on to an enemy when combat starts.
I wrote a blog post about it here: https://plasmabeamgames.wordpress.com/2023/06/10/encounter-targeting/

(6 edits)

Super Space Galaxy now has an official Discord page and you're invited! Join up for updates about the game you won't find anywhere else, and the chance to talk to Allan Zax, the game's musician.
Official Discord is out now!

Glad you liked it! For aiming, there's a strafe option (Alt key for keyboard, use the mouse, or hold LT on an XBox controller).
You're not the first person to have trouble with aiming, though, I'll find a way to make it more obvious how strafing works.