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Plasmasloth44

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A member registered May 09, 2020 · View creator page →

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Very interesting, some notes.
After dying, enemy hitboxes seem to stay, so they can end up blocking bullet

The way the hitboxes for attacks seem to work, you seem to be able to swing melee weapons around you during the animation to hit more enemies, if this is the case, there isnt really a problem, you can leave that as a skill based technique, just wanted to mention it.

I also found a few doors that wouldnt let me move on to the next room

Interesting game, but unfairly balanced. The idea that you can't  aim your magic is interesting, but the combat devolves into you standing next to an enemy and spamming attacks. Plus the fact that health potions only give 1 - 2 hp back when an enemy deals 5 damage means that you would need 3 or 4 potions before you can gain enough hp to survive an extra hit. It essentially means that hunting for loot is pointless as that just introduces you to more enemies, increasing the chances that you will take a hit and nullify the potion you receive.

All in all, the game looks interesting, I think if you were to hammer out the problems and flesh it out more, it would have a lot of potential.

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Needs more work done, but has a very nice look and i can see potential for it as a full game. If I had to say one thing to add, I would say animation for actions. It would help the flavor and readability of the game a lot.