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platschplatsch

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A member registered Aug 25, 2021 · View creator page →

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Hey, thanks for trying again. What do you mean by barely responsive? Do you have any other suggestions? As for on if this gets work in the future, I must say, that we won't do that, as this was our first team submission ever and this game was purely made for the jam. During development I made some poor design choices to cut corners that won't allow me to expand the game without rewriting some core aspects.

Hey, if you don't have a dedicated graphics card on your system, it could be possible that our intro comic doesn't get loaded on your pc as it exceeds 8kx8k. To fix this, just press left mouse button about 8 times and it'll work. You simply just won't see our intro-comic.
There is no real way of fixing this without putting too much effort into it, so we simply let it stay like this for the jam, as this game was only made for the jam.

Hey, we've encountered your problem too, usually there should've been a comic, but due to engine and hardware limitations, it seems to refuse to render on your machine. To make the game work, just left-click about 8 times and the game should start :)

(2 edits)

We've encountered a problem with too large texture sizes, if you're on mobile devices. You may encounter a whitescreen after pressing play/ ending one loop. There should be a comic, we've combined the comic into a spritesheet for convenience reasons, but this hits the max texture size on some devices.

In order to fix this issue just click about 8 times to get to the game/ main menu screen.

Hey, thanks for trying to play our little game. What platform are you on? Make sure to extract the game and its contents into a single folder, so that the .pck and the .exe (or .x86_64) are in the same folder.

Hey, thanks, you might wanna try it again right now, we accidentally skipped our intro screen
Thanks for the suggestions :) we will keep this in mind. The clipping is due to a design flaw in the beginning, where we chose to not use physics objects but use Area2Ds and code the little physics ourselves. That turned out harder than expected.

Updated after Submission time right now, intro screen was missing