Play Evil Masterminer
Evil Masterminer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #31 | 2.832 | 4.200 |
Fun Factor | #40 | 2.023 | 3.000 |
Theme Implementation | #41 | 2.427 | 3.600 |
Gameplay | #41 | 2.023 | 3.000 |
Overall | #43 | 2.157 | 3.200 |
Audio | #47 | 1.618 | 2.400 |
Graphics | #54 | 2.023 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The special object is the pickaxe itself, it defines the core gameplay as you need it to reach the Earths core.
The theme is implemented by making it possible that you restart the game with a selected amount of your inventory items and then looping you back to the start. This looping mechanic is needed because there is a time limit on each run that if exceeded makes you lose the game and all your progress.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I have been able to play now
The game is alright, the concept is there and i can see it getting polished, but currently it doesn't seem too fun, the character is slow, the places around are barely responsive and there's nothing to do other than upgrading for as far as i have played
I hope this still gets worked on in the future
Hey, thanks for trying again. What do you mean by barely responsive? Do you have any other suggestions? As for on if this gets work in the future, I must say, that we won't do that, as this was our first team submission ever and this game was purely made for the jam. During development I made some poor design choices to cut corners that won't allow me to expand the game without rewriting some core aspects.
I have been able to play now
The game is alright, the concept is there and i can see it getting polished, but currently it doesn't seem too fun, the character is slow, the places around are barely responsive and there's nothing to do other than upgrading for as far as i have played
I hope this still gets worked on in the future
I can't play, it gets stuck in a purple screen after i click start :(
Hey, if you don't have a dedicated graphics card on your system, it could be possible that our intro comic doesn't get loaded on your pc as it exceeds 8kx8k. To fix this, just press left mouse button about 8 times and it'll work. You simply just won't see our intro-comic.
There is no real way of fixing this without putting too much effort into it, so we simply let it stay like this for the jam, as this game was only made for the jam.
I’m a little confused on how the loop theme worked. It seemed like all my upgrades were erased and I was starting from scratch. I couldn’t really make much progress after 6 ish attempts. I think some of the upgrades could be made permanent somehow to make that loop have more integration with the game.
Updated after Submission time right now, intro screen was missing
Interesting premise! I can see this becoming a really addictive game concept. Apart from some collision issues (clipping into walls sometimes), my only suggestion is to pause the timer when in the shop and make it get bigger when it's almost time's up. Otherwise, I like this implementation of the loop, and having to choose what to take with you is cool.
Hey, thanks, you might wanna try it again right now, we accidentally skipped our intro screen
Thanks for the suggestions :) we will keep this in mind. The clipping is due to a design flaw in the beginning, where we chose to not use physics objects but use Area2Ds and code the little physics ourselves. That turned out harder than expected.