Which is quite realistic if you think about it :D But yeah, it can happen
PlayMedusa
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Thanks for playing!! In that 7DRL version you were so overpowered. Stamina allows you to move several times per turn, so unless you do it really wrong, humans don't even have time to shoot! :D
We indeed worked a bit more on this game, adding more enemies (flamethrowes, turrets, synthetics...), skills (acid spit, circular attack) and using air ducts is required to survive (press F on an air vent!), and stamina works in a very different way. But life got in the way and the project had to be stopped :( Hope we get back to it soon!
That was a year ago! The game IS on Steam now :D https://store.steampowered.com/app/2614640/An_American_Werewolf_in_LA/
Ah, will check that issue. Thanks!
And I think I'll add some more text to that first pop-up to explain movement (I know there are better ways, but it's OK for the current scope)
I wouldn't mind adding content, I like how it plays! But I also think there's not much more to it without adding new game mechanics. My early plans included multiple locations, more enemies and weapons, skill checks (like classic eings to fly through) But keeping in mind it's a game made for a movie festival, I kept it shot. Last year's game (Nosferatu: Rites of the Skull Cult, also in this itchio account) ended up being way too big! :D
Not really, why? I'll update if bugs are found, but it's a short game for a film festival :)
Control takes a while because of rotation speed, but does it make sense? Once you understand that you can't turn as fast as you want - because the plane can't, at first, it makes sense, doesn't it? Or is it the 'point somewhere and the plane goes there' way of controlling the plane?
In the original idea Kong traveled around the globe climbing well known towers, but that would require a larger budget to add new weapons, enemies, locations...