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Some Ply's Games

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A member registered Nov 02, 2019 · View creator page →

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this game is super cool

i was keeping the values as secret so each player should guess if the deal was beneficial, i didnt think the game was fun just for moving items but tell me what you think, maybe the values could appear for some second and the player has to remember idk

 this time i didnt used the entire month but they days i managed to wake up of the bed i worked good, i usually make more "control based games" where you make the movement in one day and fix the bugs forever and do some levels but this time i made something more "menu-ish" so i had to add more juice to the movement of things to make the game not feel so boring and for the managing nature of the game i had to make a lot of code, but it was really fun and i will try to put in practices some things in future games

 before the jam i was thinking on a bullethell or fps for the boss rush thing, but the moment i saw the theme i remembered trading items in roblox, especifically mining simulator cuz i played it a lot back then, then it was adding things to make it interesting i drew 5 bosses in no time but i felt very lazy about the 3d modeling part, i was lazy to start but when i opened blender i make a lot, so one day near finishing the game i started my second session of modeling and end every model after lunch (anyways the models are so simple)

 this month i wasnt very motivated but everyday working in the game i put all the motivation possible, i only used 11 days, maybe if i worked more time i could do a lot more

ANYWAYS speaking of the game, someone pointed that it would be better if you knew the item values beforhand, but i designed the game assuming that the fun was in guessing if an exchange was a good deal or not, so tell me what do you think, the game is fun by itself so the values shouldnt be hidden or the value guessing is the fun?

yeah, this is my discord plynkz123

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HI! I'm making a game based on the famicase "Ghost Nirnavana" by 蒼月@かのん


i'm looking for a composer who can mimic the style of sega genesis music, no need to limit quality, i mean mimic the feel

here is a picture of what i have worked

so if someone is interested tell me :)

the game has only local multiplayer, when the game start press "2 players mode" and control the pink ameba with ijkl, on mobile use the pink pad

repito lo de dani clips, furry basado

Hello, I build the game to play in browser no w you can try it

I don't know if i answered in gamejolt, if not, the game has local multiplayer, if you want to play online you could try with parsec or something like that

the update is coo, but could you improve this

1 when you go to the left and tp to right the trail cross the screen

2 and i think in jump the player should go faster because there is no friction and that it stops slowly, I mean that it costs to brake

https://itch.io/jam/brackeys-5/rate/928211

I make the level in the final day and there were many things left that I couldn't implement

my 2.5 platformer with 2 or 1 player mode AmebaFriend


A 2.5d platformer with 1 or 2 player mode AmebaFriend


AmebaFriend

https://itch.io/jam/brackeys-5/rate/928211

my game https://itch.io/jam/brackeys-5/rate/928211

https://itch.io/jam/brackeys-5/rate/92821

https://itch.io/jam/brackeys-5/rate/928211

is a 2.5d with 2 players mode and 1 player with ai

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the physics, you should use a script instead of RigidBody

You can view the Sonic Physics Guide of Sonic Retro to view the use of forces and walk in angles

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I learn how to use unity input sistem an a lot of functions/methods of unity and list, I before use game maker


https://itch.io/jam/brackeys-5/rate/928211

is good but the unity physics make the game weird, you can make your own physics

look cool

Revival Jam community · Created a new topic I finish

cost but it was possible, it would not have been possible for it to remain as it is now without the composer The Shovelier, you can find Bliink here: https://plinstudios.itch.io/bliink

ok, my discord is Ply#9927

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*i use google translate


I only need the animation of the beginning and lose of the shoes that replace it with jump, I am using an animation engine for game maker that I am making myself, I hope the game will have 5 levels at least for March

I started the game in 2018 and it was my first compiled game, but the idea started in 2016 in geometry dash

You can try it here: https://plinstudios.itch.io/bliink

It seems to me a game with a lot of potential, but I found jumping useless so I think you could eliminate it or use it better, such as when jumping you are more veiled, or that the terrain is not flat so that you have to jump to avoid

I've seen a post from composers looking for equipment but I haven't said anything because I don't know what to do: send a version of the game or an image or what to do

-Here I leave the original project: https://plinstudios.itch.io/bliink
-I did it 2 years ago but if you want to know how I work now this BirdBreakfast that I did in a month: https://plinstudios.itch.io/birdbreakfast
if you are interested tell me what to send you to make the music

E

thx

It's okay to delete all the code, sprites and redo it again

more levels!