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plstoprick

3
Posts
A member registered Mar 02, 2017

Recent community posts

(2 edits)

1) I think that polearm orders should be more specific. For ex; the customer comes in and asks for a blunt polearm.

2) Fancy polearm grip and fancy one/two hand guard.

3) Furnace cost. It can be like a daily bill for ex; at the end of each day, you pay ~10$ for each time you turn on the furnace OR fueling system which would be like you have to keep the furnace fueled with wood, and woods can be ordered from the shop for a price. (Or chopped down from the trees around the shop)

4) Weapon repairing. The customer comes in and gives you his/her broken weapon, and you simply re-create it and give it back. This idea can be improved though, the main purpose is to make customers ask for different tasks.

5) Daily quests. For ex; you have to earn a specific amount of money each day and as a prize, you earn experience or some blueprints to craft some more items.

6) More attributes to spend your skill points on.

These are all coming to my mind right now, thanks for the awesome work!

Sometimes when I put one piece of ingot on anvil and try to create a blunt head, I create a greathammer head which actually costs 3 ingots to create. I think its pretty easy way to earn fast money so please try to fix it in the upcoming patches.

(1 edit)

I know this is a blacksmith shop, but I would love to craft some armor too. And of course new weapons, maybe projectiles like javelin, bow/arrows, crossbow etc. The rest of the town looks dull, you can arrange some trade caravans arrival at some specific date like every 10th day a caravan arrives, you sell items and even buy some. More tools would be great, using the same tool for everything looks simple. This game has so much potential, but I'm afraid its a little repetative now. If you can fix the bugs and add more content like these, I will be grateful.

I would love to see this game on steam with achievements! Thank you.