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Pocketproblem

7
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A member registered Aug 26, 2023 · View creator page →

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way too short to give an idea of what it will be like. The dialogues are way too slow to go through we should be able to skip them with a click instead of waiting. Waiting sucks dude

(1 edit)

Hi, I wanted to report a glitch even though I haven't finished the game yet. The jump is floaty and jumping while on the stairs give momentum, at least enough that i could jump on the stairs railing. At one point while walking on it the game just sent me fly through the roof until all i could see is the beautiful sunset. I then fell back to the ground without dying so it's okay but just wanted to point it out.

lmao it's blatantly ai art but god i had way more fun that i could admit playing this game

p e r f e c t

m a s t e r p i e c e

This test was crazy, the way it plays with game mechanics and go beyond to do puzzles similar to an arg felt so fascinating and satisfying.

I do have a thing that made me irritated,

The puzzle for the reboot of the computer is kind of confusing. For reminder a set of letters like c,a,b,d etc.. corresponds to an order to activate a computer. It's hard to guess that the first computer corresponds to a first input.So if u screwed up your last letter on your first try you have to do the order of computers 2 times to get it right because of the 1st letter not being in the cycle. (sorry if I'm not clear)

this is frustrating because of the time limit.

Anyway it still is a game I loved and recommand even though it demands a lot of dedication.

This game actually makes me impatient to play the final version, and I've been playing every recent updates because of that. I do have to say that beyond the little things added like the glasses or the little trophies that are very welcome, some are bugging me. Some dialogues are a little to much descriptive, trying to explain the world or to rationalize the way things are like mirrors but I don't think that's necessary. A cynical view on itself could ruin the thing I think, same for the arrow when we arrive in the appartment to guide us. I hope the game will trust more the player. The reason why is that I think it's this game's strengh, with a story quite simple it's able to make tension and mystery keep up for a while playing with expactations in a way I didn't see often. (I've played the demo for Umfend and see a lot of similarities) This world really makes me curious and the way we're lost in this place in a similar way as the main character is really good. So euhm heck yeah this demo is fire.

Well. That was a bad demo; even though the graphics are nice (the distortion of textures when you're up close is not enjoyable though ;-;) it's really not fun because of the way the game never lets the player discover for themselves. It's really guided, the way a switch is behind a door (and can be known of only by reading the objective), the zombies never attacking you, a door not opening before a cutscene, DAMN THE CUTSCENES why are there so much. Anyway, not great though of course I haven't tried the full game.