Updated to be more predictable.
Poki
Creator of
Recent community posts
Yes, that is the intended behaviour. The ball chooses a random velocity, with respect to the side it's on, after every bounce with any of the paddles.
In my game, only the former is done. But I do admit that the range is a bit radical and I could do something to make it only change slightly with respect to the min and max allowed velocity, instead of being completely random within a range.
Ayy thank you so much! I'm glad you enjoyed it and had a memory brought.
Yes, the theme is a mismatch on a grand level. I was planning on making the game much bigger but I had only roughly 5 hours to work on it and was too tired to implement everything (sleep routine was broken oof).
And yes, congrats! You are the first one to notice it. After adding post processing and the music I felt anxiety for some reason, so I added the blurry face and made the music turn off when it shows up. :)
Love it, the music get's repetitive after some time cuz you die so much lol
The level that says "If you need a break, press ESC to quit" is a bit tough due to the comically large colliders, but I love the style and I would say that the theme is on point! Well done! A solid 4 star.
If you want to check out my game if you have the time, will be much appreciated!
Love it, the music get's repetitive after some time cuz you die so much lol
The level that says "If you need a break, press ESC to quit" is a bit tough due to the comically large colliders, but I love the style and I would say that the theme is on point! Well done! A solid 4 star.
If you want to check out my game if you have the time, will be much appreciated!
Love it, the music get's repetitive after some time cuz you die so much lol
The level that says "If you need a break, press ESC to quit" is a bit tough due to the comically large colliders, but I love the style and I would say that the theme is on point! Well done! A solid 4 star.
If you want to check out my game if you have the time, will be much appreciated!
I love this game! Tho I wish it was a bit harder as time passed. Like the crane could start moving faster for every 10 coins the player holds, which in return would challenge the coin hoarders to spend the money and overall introduce more risk to the gameplay. :)
What was the game engine used? Cuz I'm trying to make my own emulator using c++ and sfml and it's draining me mentally '-'
okay so i played the game, it's very short as expected, the idea behind it is very simple, but a little hard to understand.
i mean it has that generic thing like the vomiting up flowers at the end, but i liked it alot.
the style is awesome.
the sounds can be worked on, and maybe some slow, silent and calming music playing in the main menu.
style: 9/10
movement: 4/10 (it gets hard to get used to it scene after scene, but since there isn't any running away sequences or chasing it's fine)
music: 5/10
overall: 6/10
I absolutly love this game. I am considering to support you if you have donation set up. I know it's nothing special, but recreation of old school games on modern pc's is always so cool for me and I have huge respect for anyone who does that. The game description is amazing and the story is very well wrapped up (yes that was intentional). I love the minimalism and how easy actually it is to manouver the maze. If only there was some sort of a small mini map it would be perfect.
Other than that I only disliked the sounds, the OW! and walking sounds are crisp as hell, but the fighting sounds are too high pitched. If you want to I would love if you DM'ed me on discord, cuz I would just love to chat with you, you seem like a great guy/girl! Cheers.