Fun and addictive game and great to see how much additional polish it received since it's AmiGameJam Demo. I play it every evening on my Analogue Pocket (with CRT filter, brilliant!) before bedtime. Feels very complete in it's final, although I would surely support if it gets expanded somewhen.
Three minor things I personally would consider now:
1.) Mayor part of gameplay is to walk the right path to get the first hit on the monsters. However, when you walk against an obstacle you don't move since 'blocked' but enemies still do their turn.
2.) I like that two potions change their effect each time you play, but red potions should be health. It always is and I think this game is the only exception.
3.) To make the rogue playstyle more tactical: Instead of teleporting somewhere randomly, it may always teleport to an adjacent cell of an enemy and grant 100% hit probability for the first strike. Weaker than warrior but sneaky.
That's it. Congrats for release and looking forward to your next game, hopefully 'AMMIGGGAAAH' aswell ;-)