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(+1)

Congrats and thanks for sharing this WIP! It's looking really good and is fun to play already. Finished on my first run and died early on the second :)

Two thoughts: 

It would be great if the game kind of switches between a 'realtime' and current turn-based mode, so when contineously pressing joy in one direction the character doesn't shortly stop each tile and everything animates fluently. Not sure if that easy to do but imo boosts gameplay and presentation a lot.

There need to be some more gameplay elements like event driven doors, levers, switches, traps (maybe) etc. The floor spikes in one of the rooms indicate you have something in mind already.

(+1)

Thank you for the feedback!

Actually we have already implemented a realtime-mode when the room is empty, to make backtracking less tedious.  Spikes are already animated. We were not able to get that in the current amigamejam build, but it will be available when the voting is closed 🙂