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PolyWCube

3
Posts
A member registered Aug 22, 2023

Creator of

Recent community posts

One thing I would like to say about is "Simplism".

The gameplay really fit together really well, the mood, lighting, even the character... All are being connected together, merging with the environment. Simple but complex... 

The physic and visual calculation is optimized base on the how the game performed that smooth. The uniqueness lighting system with the ambient lighting affect the shadow, the light shaft and the skybox. Post - processing also did some magic here.

As my suggestion for the story progression, if someone ever ask me if this game is missing anything, I would say it is the ending, i mean the TRUTH ending like where the cube will go? Will it become what it is dream of and "fly high" or it will be stuck in a loop forever? This is what I want to know.

Lastly, I want to say thank you for let me play this.

Sorry for the confuse storyline that I make,  to progress it, go get the shotgun and shot at the box to destroy it, then get acess to the cube and advance to the next level. There are 4 level in my game and all of it have a cube for you to advance the storyline. 

Thank for your experience on the game, it will help me alot to level up my skill.
About the parts that you found anoying, the sound fx, I will fix it in my future game, the camera is shaking because the unstable in the procedural animation that I made, this lead to hard in picking item, there will be the advance menu in my future game for player who wants fully customized setting.

In conclusion thank for your feetback!

(1 edit)

First of all, I really apreciate your comment here, this help me alot to improve my "experience".

Yes, I can see the point you mention that the game is lack of testing and polish, also the itch page (I don't even know how it work TvT). I just learn some coding and game engine in just about 1,5 years around as my hobby during freetime, this is what I have learn so far. And yes, there are BUGS in the game as you can see, the spider, I work too much time on it (I using procedural animation for it and the player movement), the world too down for me (I pretty like the way the game look but it still lack of detail), the asmosphere seems too be not so fit the game (?) because I haven't experiment in sound fx in game,... and my storyline, if you playing it fully, it will have 4 level of gameplay, but it seems that people got stuck at level 1 and 2 because there isn't any instruction to proceeded the game.
About the things your advices, there are some reason for me do it:

  • the ambient light  you mention about I not yet know about it, thank for let me knowing this!
  • yeah, the foot step fx is triger when to foot 'object' is collide with the ground and I forget to limit the movement momentum so this should be my mistake on understand how things work
  • +/- 89.9 degrees vertical camera would be cool to me too, but I cause some visual bugs in game
  • I will add the advance setting in game for who those one to have freedom in setting in the future
  • again,  understanding issue (and I don't know how to fix it even I know it already!)
  • I have think of it already, but I think it would be better if I don't add the checkpoint in game
  • my spider ai is too lack of behaviour, I should improve it in the future

In conclusion, thank for your detail comment, sorry if you are having a bad experience in my game (for late respond because I didn't get online till now and also my grammar if i was wrong) and I will try my best to improve in the future game. By the way, I will leave this game to stay in it orginal state as my little start so I can look back in the future.

Thankyou.