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A jam submission

Cube?!?View game page

For Acerola's first Jam :) *and also my first completed game
Submitted by PolyWCube — 1 day, 17 hours before the deadline
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Cube?!?'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6852.3132.833
Presentation#6962.3132.833
Overall#7272.0872.556
Gameplay#7941.6332.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
My simplicity probably

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Comments

Submitted(+1)

this is a weird one. there are some cool ideas here, but the amount of jank (and unkillable spiders) makes it really hard to play.

first off, the itch page is very bare, so I think it takes a real weirdo (who really likes cubes) to even try this game. there’s a point to be made about being mysterious and luring people in, but I think you need a bit more substance on the itch page to make people interested in the first place.

as for the game itself, I love the cubes for hands and feet. my favorite part of this game is the physics of how they sway when moving and looking around. it’s a bit unruly and makes it hard to do things (especially when unkillable spiders are involved), but it’s a really cool idea.

my experience with the game: after getting the shotgun, I hopped back to the cabin to try it on the locked box — but my plan was ruined by spiders. I tried again, managed to break open the box with 4-5 shotgun blasts, and through pure luck I managed to pick up the contents while being pushed around by spiders. on the second level, I fell into the first abyss I encountered, after failing a really long jump. it was really punishing to get sent back to the first level… but I gave it a few more attempts anyway. the spiders made it really hard to even get into the cabin after finding the shotgun, so I eventually gave up. I guess I just got lucky before. the way spiders bully you is the biggest problem with this game, as it turns an interesting adventure-mystery into a rage-bait mess. (did I mention that the spiders seem unkillable? and even if they are killable, there are too many of them and I need to save ammo for the locked box.)

a few other things I wanted to mention:

  • the shadows are too dark, making it hard to see things. it could be a stylistic choice, but I think some ambient lighting would be nice.
  • the footstep sounds are pretty annoying as they trigger twice for every step. I ended up jumping around instead, which turned out to be faster than walking.
  • the vertical mouse angle limit is too strict in my opinion. I suggest locking it to +/- 89.9 degrees to allow full freedom while preventing issues past 90 degrees.
  • the mouse sensitivity is too high, even at the lowest setting.
  • clicking on the mouse sensitivity sliders while holding the shotgun actually fires the shotgun. what a jumpscare, I thought the game was paused?!
  • a checkpoint after getting the thing in the locked box would be nice.
  • it seems like you can get softlocked if you run out of shotgun shells.
  • the spiders are too merciless and too unkillable.

to conclude, I really wanted to like this, but it’s simply too rough. like I mentioned, there are definitely some cool ideas here, it’s just lacking testing and polish.

Developer (1 edit) (+1)

First of all, I really apreciate your comment here, this help me alot to improve my "experience".

Yes, I can see the point you mention that the game is lack of testing and polish, also the itch page (I don't even know how it work TvT). I just learn some coding and game engine in just about 1,5 years around as my hobby during freetime, this is what I have learn so far. And yes, there are BUGS in the game as you can see, the spider, I work too much time on it (I using procedural animation for it and the player movement), the world too down for me (I pretty like the way the game look but it still lack of detail), the asmosphere seems too be not so fit the game (?) because I haven't experiment in sound fx in game,... and my storyline, if you playing it fully, it will have 4 level of gameplay, but it seems that people got stuck at level 1 and 2 because there isn't any instruction to proceeded the game.
About the things your advices, there are some reason for me do it:

  • the ambient light  you mention about I not yet know about it, thank for let me knowing this!
  • yeah, the foot step fx is triger when to foot 'object' is collide with the ground and I forget to limit the movement momentum so this should be my mistake on understand how things work
  • +/- 89.9 degrees vertical camera would be cool to me too, but I cause some visual bugs in game
  • I will add the advance setting in game for who those one to have freedom in setting in the future
  • again,  understanding issue (and I don't know how to fix it even I know it already!)
  • I have think of it already, but I think it would be better if I don't add the checkpoint in game
  • my spider ai is too lack of behaviour, I should improve it in the future

In conclusion, thank for your detail comment, sorry if you are having a bad experience in my game (for late respond because I didn't get online till now and also my grammar if i was wrong) and I will try my best to improve in the future game. By the way, I will leave this game to stay in it orginal state as my little start so I can look back in the future.

Thankyou. 

Submitted (1 edit) (+1)

Great job for a first game! I couldn't kill a single spider and the contents of the misterious locked box will remain forever a secret for me. I didn't understand the ending I got. I was surrounded bu spiders and "...finally.." just appeared on screen. I liked the atmosphere, the lighting, the music. Didn't like walking sound, ended up jumping to minimize it.  Also picking up each shell was tedious and difficult, because the capera was shaking for some reason. The mouse sensitivity was way too high. I lowered it on my mouse and it became bareble. 

Developer

Sorry for the confuse storyline that I make,  to progress it, go get the shotgun and shot at the box to destroy it, then get acess to the cube and advance to the next level. There are 4 level in my game and all of it have a cube for you to advance the storyline. 

Thank for your experience on the game, it will help me alot to level up my skill.
About the parts that you found anoying, the sound fx, I will fix it in my future game, the camera is shaking because the unstable in the procedural animation that I made, this lead to hard in picking item, there will be the advance menu in my future game for player who wants fully customized setting.

In conclusion thank for your feetback!