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PooperPig

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A member registered Nov 14, 2017 · View creator page →

Creator of

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I've made some improvements - I updated it with instructions, end of game, sound effects etc. So feel free to take another look & let me know what you think!

I've made some improvements - I updated it with instructions, end of game, sound effects etc. So feel free to take another look & let me know what you think!

I updated it with instructions, end of game, sound effects etc. So fel free to take another look & let me know what you think!

There are instructions below the game on how to play - did you read them and think they aren't sufficient, or did you not find them (they're hidden offscreen unless you have a huge monitor)?

if I have time I'll put a loading screen with instructions on

Wow it's hard! I seemed to get a level where nothing happened for a minute or more, before me getting blasted out of the sky - but still, a but of fun.

I didn't really see the XKCDness of it - it was almost as if you already had a game and just looked for an XKCD comic it would suit :)

The idea was that it is a no-win game - just see how high a score you can get. But as you say, without an end, it's not really a game. Just a few more hours & I'd have got there!!!!

I have downloaded your game & will post a review later.

thanks for taking the time

Thanks.

the idea of the perspective change was that the spiders can only be seen climbing up one side of a building at a time -and you can only change perspective by jumping to another building - so it adds a puzzle element. I do appreciate how confusing it is, and if i had time would have made it a smoother transition as he jumps, which I think would have been better!

When the spider reacher the roof, he spins once - while spinning you can jump and kill him safely - any other time, you lose health.

I anticipated having time to put a sound effect (I'd even recorded one for the SPLAT of jumping on a spider) but there was a problem with the sound in cocosCreator so I couldn't get sound working - I think that would have helped a lot!

As for timing - at the start there is probably enough time as you can track the spiders and anticipate their destination (there i, in fact, some logic built into their movements - not much, but a little!) and they spawn ever faster - so it's a no-win game - just see how high a score you can get.\

if I have time I will try to put an end--game in and also try again with the sounds.

Thanks for your feedback - I genuinely appreciate you taking the time.

Thanks - I totally agree with all your comments! It was my first jam, so really wanted to get something up and running, and I was learning CocosCreator (first time i'd used it) so struggled a bit with the tech! (and it seems there's a bug in the sound processing that stopped my lovely spider scratchy-sounds from working)

I have added animations now.

Nice concept and well executed - and actually quite fun to play! I'd love to see what you can do with a realistic deadline :)

"There should be a redspiders_data folder next to the executable