Hah! Excellent!
Alan Pope
Creator of
Recent community posts
Ok, this was fun. Got to level 27!
Uncovered what I suspect is a bug. I placed some level 1 and some level 2 pieces. Then put some more level 2 pieces on top of the level 1's to "upgrade" them. But it kept the level-one pieces in the same spot. So I got double bullets from those spots. Fun game! Well done!
A friend pointed me at https://www.boriel.com/en/software/the-zx-basic-compiler/ which claims to compile ZX BASIC to machine code. Is it allowed to use this to speed up programs in the jam? I personally think if it works, and makes a difference to the performance of the creation it should be allowed, but only if the original BASIC source it's based on is provided. What do you think?
One problem I have is that I've chosen to use a language/framework (lua / love2d) I don't know well, in order to force me to learn it. However this means I'm throwing code all over the place to make it work and it looks shocking :D I need to learn a bit more to make sure my code isn't terrible before I submit for 'peer review' :D
Gardiner has to play these, so I guess we should target hardware he has? I mean, no point making a game which requires multi-touch if Gardiner has no Linux device capable of playing the game. So, what should we use? Can we count on you having a keyboard, mouse and perhaps xbox/steam (dual analog) controller? :)
Or did you want to put limitations on the games and force us to use, or indeed not use, some control system?
Fun game, thanks! On 64-bit Ubuntu 14.04 I had to install some 32-bit libs to make the 32-bit Linux binary work. Maybe consider adding a 64-bit build to the Linux zip, which would prevent this being necessary for future users. For reference I did "apt-get install libglu1-mesa:i386 libxcursor1:i386 libxrandr2:i386" which fixed it for me.