Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

portablevampire

3
Posts
1
Topics
A member registered Jun 06, 2020

Recent community posts

(3 edits)

My review, from a gay VN enjoyer's perspective:
a great game; makes me think of scorpy socpens' "maybe ill never die becuse am special" tweet. the premise is fun, the chat-app style interface was creatively done, and grim is a great character. also i'm addicted to the wordle clone. i spent so long playing that over and over, leaving poor grim neglected. sorry grim.

I could talk about my general thoughts, which are largely positive, but i want to focus this review on what i call the "gay immersion rating". that is to say—when it comes to VNs that allow you to be gay, i like to give them a grade based on how seamlessly i can be gay. as a bi man who enjoys VNs, i often find myself in situations where a VN will allow me to choose he/him pronouns, but it's often still quite painfully obvious from the way the games are written that the writers intended for the player to be a straight woman. This is often a source of dysphoria for me, since I also happen to be trans.

My criteria is simple: if I can play through a VN multiple times as a man without ever once feeling like I'm playing the game in a way that the writers did not intend me to, it will get a perfect A+ score. I knock the score down for all the times my "gay immersion" is broken, and by different amounts depending on severity. Rarely, I may even give games an S score if they go out of their way for inclusivity. Note that this grade does not reflect on my overall feelings of the game itself—I can really love a game and still give it a low score—it only reflects my feelings on it's success in the inclusivity department.

In this regard, I give this VN a B. It was originally an A-, because while I could still tell that the player was intended to be a woman, for the most part it was largely through minor things such as:

- the customization options (which seemed to either lean largely toward the feminine side in aesthetic, or when they were more masculine, often lacked the same character that the more feminine options had, leaving very few options that balanced the line between "not aesthetically interesting to me" and "too feminine for my taste". The DLC helps in this regard, just a bit)

- the default pronouns being she/her despite the inclusion of neutral pronouns

- and the hilariously unsexy attempt at seductiveness that comes from all instances of "good girl" being replaced with "good guy".
All of which were small signs of inclusivity-as-an-afterthought, yet forgivable due to their fleeting or otherwise mild nature.

However, I had to unfortunately knock it down a letter grade, because on one subsequent playthrough while testing out some choices i hadnt seen, there was a bit where grim actually fully misgendered me—i suppose in the search-and-replace of "she" pronouns, someone missed one. oops.
I still have not played through every possible choice, so I also have no way of guaranteeing there arent any other mistakes in other choices.

still, most of these instances are minor enough that they can be largely ignored, and even the misgendering only happened in one particular choice branch, which i can avoid now that i know where it is. (For those who want to avoid it as well, I will simply advise you not to choose any choices relating to "national championships"...) and while it's not the best i've seen, I've also seen much, much worse from supposedly inclusive VNs. the ability to choose custom adjectives helped quite a bit and was very much appreciated, since I've noticed for a lot of VNs, their inclusivity-as-an-afterthought often gives itself away in the adjectives the writers choose to use for the player. So allowing the player to choose their own adjectives was quite clever—any dysphoria i got was largely offset by the gender euphoria of grim calling me a handsome man.

overall, i did enjoy this game, and do recommend it. I especially recommend getting the DLC, it includes my favorite of the endings and some of the better clothing options. i hope the next dlc lets me give my MC my handsome aquiline nose and facial hair....

Oh, there we go, found it. I checked almost every wall in that room but somehow didn't think to check that one,  lmao. Thanks for the hint!

Made it through the rest of the demo and I really love it! I can tell this game is gonna be really great. Keep up the good work!

Ghost Story community · Created a new topic Review of sorts

I really like this a lot! the cute-pixel-gothic aesthetic is something i really love, the character designs are adorable, the chiptune music is fantastic, (10/10 would buy soundtrack), the clever use of fourth wall breaks feels Undertale inspired (which I enjoy a lot) and the story concept is interesting and makes me want to know more. i also enjoy the space jumping mechanic, it's fun and satisfying to just kind of jump around all over the place. i think a mark of a good game is if it's satisfying just to move around. I can't wait to see where this game goes!

one thing i would suggest is maybe instead of throwing the player right into a small boss battle as soon as they get the sword, maybe allow a small space for them to get used to the fighting controls, since i found them slightly difficult to get used to. or maybe the boss battle could just be tweaked slightly to allow for learning, like maybe having the boss slow down, have a smaller range of attack, or deal less damage. doesn't necessarily have to be all of those at once, even just the less damage thing could give the player a lot more room for error. on the other hand it's possible i just suck at keyboard controls, lol (i eventually did beat it after going back and playing a lot of swordball to teach myself the controls)

also, this isn't part of my review, but i can't seem to figure out what to do after said boss fight... the blob creature in the secret passageway says there's a key "in the last room" but i can't figure out where. the blob creature in the room just outside the secret passageway just tells me to look for a secret passageway, so i end up going in circles... i thought maybe the solution has something to do with the fact that August can blow out the candles in the boss room, like maybe there was some special way i had to blow them out in order to reveal something. but i can't for the life of me figure out what kind of pattern there would be to that, so i doubt that's the solution. a small hint would be appreciated, if possible...