This is impressive in a 3h work, although I've see some small bugs like room is cleared (door & chest showed up) with exsiting mobs, doors sometimes unable to access. Even the game was in early stage not very much variance, I still had alot fun in it.
Smart ideas on getting upgrade and downgrade in a shooter game. Maybe it would be nice to let the player to choose increase with decrease. But still I had a lot fun with it, great job! :D