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Paid In Blood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.867 | 3.867 |
Overall | #3 | 3.707 | 3.707 |
Audio | #5 | 3.600 | 3.600 |
Visuals | #6 | 3.867 | 3.867 |
How well does the game fit the themes? | #6 | 3.733 | 3.733 |
How much do you enjoy the game overall? | #7 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 53 minutes 12 seconds
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Comments
This is great! Also great design in gameplay really made me strive for clear rooms without getting hit, some minor visual bugs but nothing that kills gameplay, congrats!
thank you!
This is impressive in a 3h work, although I've see some small bugs like room is cleared (door & chest showed up) with exsiting mobs, doors sometimes unable to access. Even the game was in early stage not very much variance, I still had alot fun in it.
Yeah, i noticed those happening and it was a bit frustrating, i think one of the rooms was missing an entry door so the exit door of the adjacent room didnt work
I'd like to add more varied rooms, enemies and upgradesin the future
thank you and good luck!
Really well done. One critique would be instead of making a rougelike with small variations in each room/room connection, make a series of unique screens that have different layouts. Even with the single enemy type, it would have made exploring more fun, and been an opportunity to ramp up the difficulty as the player got stronger.
Still, a solid action platformer.
Thats definitely a good reccomendation, and something i was looking to add until the time limit ran out
thanks!
The fact that you made this in under 3 hours by yourself is incredible! Great work, I loved your take on the theme!
Thank you!
Very fun game and very polished! incredible achievement for 3 hours. Also did not notice the dungeons being procedural until I read some ones comment! that's awesome! sometimes the aiming felt a little difficult but other then that it was a Steller game
The layout of the map overall, number of rooms you get, and their placement is procedural, but each individual room has the same layout at the moment because i Didnt have time to add variety to those unfortunately :( I wanted to make the aiming just at the point where it was difficult, so that unlocking bullet speed upgrade was worth it
Thanks for trying my game!
Wow this is really polished for under 3 hours, especially with the dungeons being procedurally generated. Fun game! Great job!
Thank you!
This is super impressive what you were able to achieve in three hours! It is sometimes confusing to know what way the monsters projectiles are moving as they are all positioned the same direction. I would like to see some variance of room design as well. But overall I really enjoyed it.
I agree, those are the two things I wanted to add next but couldnt due to time restraints :( Hopefully it shouldnt take too long to add those outside of the gamejam though!
Thanks and good luck to you!
Opponents bullets sprites going backward :D. Great work with tutorial on the beginning. Its the part which make game easy to start and understand how game works. After fighted a few rooms It begin being a little boring, the opponents not change the difficulty and we dont have visible power , like bigger fire or 3 bullets in one. It would make game more enjoyable.
Yeahh, I was gonna make them point the right way but i didnt have enough time before the three hours was up :( I'd like to add more varied room layouts and more varied enemies too but didnt have enough time. I should make the fireballs larger when you get a damage upgrade, thats a good idea!
You can fire three bullets in one, you just need to get the upgrade for it