I once tried to hack The Quiet Year and there was literally nothing I could change without making it worse. It's a low-key masterpiece.
potatocubed
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Ideally you can run it with no prep at all, straight from the book, but that does place some demands on the improv skills of your group.
If you do want to prep, there are some sample setups (I think I call them 'playsets') in the book itself. They're basically a 2-3 paragraph setting pitch and a 2-3 sentence idea of what each playbook might look like in that setting, and that should be enough to jumpstart things.
(That said, this is my opinion and I do run an improv-heavy playstyle. If you find differently please say what prep you did that was helpful and what wasn't, and I can maybe incorporate that in the guidelines.)
Thank you for your kind words!
'Adventure' is your default arc for if you've got no better ideas, but it's worth looking through the others and seeing if any feel like a natural extension of the story you're telling. Depending on your character's genre Cosmic Adventure and Crime Fighting are both also good basic arcs.
I've done a little research and LibreOffice doesn't implement VBA in quite the same way as Excel, which I'm guessing is the problem. In theory I could grab a copy of LibreOffice and work something out, but in practice I have eleventy-billion things to do until mid-January so it's unlikely I'll get to that soon, if ever.
I'm glad you enjoyed it! And it's fine to bend the rules a bit to make things come out the way you want -- I do that all the time when I play solo RPGs so I'm not going to start acting like it's forbidden or something. =P
And thanks for pointing out the xx's. Technically The One isn't finished yet, so I haven't done my usual final checks, but I don't think the rules text is going to change much now.
If I submit something to this jam, it'll be the game I started writing for Beyond the Super Jam but never finished.
And I'd love to see more entries for the Felonious Fauna Jam, which was completely eclipsed by the Emotional Mecha Jam when it was running originally.
Thanks for that! It all looks like solid advice that I should probably have thought of myself. On the subject of organisation, I've seen one online game use a Trello board to keep track of introduced lore, details about the wanderer, and other things.
Anyway, I'm glad your experience with Bleak Spirit was good, and thanks again for leaving such a nice comment.
What this person said.
I write RPGs, and what the current monopoly website offers is the ability to sell print-on-demand copies of books. It's pretty far outside itch's typical remit, but if you could somehow swing that then you'd have everything Drivethru offers with a lower cut of sales and an easier-to-use back-end.
Then we'd just have to drive our customers your way.