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PotatoGrant2

17
Posts
A member registered Mar 22, 2017 · View creator page →

Creator of

Recent community posts

"differentiate singular and plural dice"
uses dice and dices

why

Yep, I figured that out. I noticed that the last line in chat was it using allowmod on itself, so I disabled that line and found that it didn't crash before allowing itself, and would crash if I then used allowmod on it. Speaking of which, what does it need mod loading permissions for? Is it creating the new mutations on the fly and then loading them in as separate mods?

Nevermind, just had to reinstall NTT.

Crashes the game when doing /allowmod merge.gml.

Amazing mod! I didn't expect adding passive items into NT to actually work well, but it just fits right in! This is right up there with Defpack in terms of quality; it's one of the best NTT mods in my opinion!

Temporal Anomaly in its first upgrade can softlock the game by playing it without any cards in your discard pile, since you have to select two cards and the only card is Temporal Anomaly.

Ah, okay. Thanks!

(1 edit)

A few questions/comments about this game: What are the crystals for? I'd assume they're for the "character ability" thing supposedly bound to RMB or left shift, but it's not activating, and I can't find any other use for them. Secondly, I've found multiple different items that had the same tooltip and seemingly the same effect (more gun damage(King Kong/Devil Horns), and multi-shot(Lion Head/something else)), is that intentional? Finally, would it be possible to add an option to disable or reduce blood and gore? Personally I don't mind it but my family is really sensitive about that to the point of seeing even minor blood and thinking I'm playing Psychopath Simulator 2019. Also, as a side-note, the enemy bullets kinda get lost in the glaringly bright neon spam that your gun fires after a couple of items. Maybe force enemy shots to be on the top layer, thus making them show up all the time, rather than being covered up by your shots? Thanks in advance.

Ah, okay. Is the boss supposed to be impossible so that you can't get to the second sector, then? Because currently, it's... rather insane.

Is this game still going to be updated?

For the secret boss, it would be nice to not have automatic damage (Ruby, autoturrets, etc) kill her during the choice to spare or kill them.

Alright, thanks!

So I downloaded the game, and it seems to completely lack a health bar, multiple floors, upgrades, or even any sort of pause menu. Also, the aim was offset to the right by about an inch. Is this a bug or is the game simply in a very early state? If it's the latter, it would be nice if you could say that in the description.

Slight issue: It's now impossible to go to the Oasis, since there are no chests or canister. Maybe add a canister that gives a few coins?

Nice! The new shop interface is much better. Also, is the pistol supposed to not use ammo?

I got this mod a few days ago, and I'm hovering over the icon and pressing E. The problem could be another mod I'm using, so I'll check that soon.

Tried this mod, and the upgrade system seems to take coins and do nothing. Am I missing something, or is it a bug?