I really like the direction of the prototype! especially the exploration side. should probably add a way to hide the bulk resource pop-up, they get annoying later on
potatomancer
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I am going to drop hints here once in a while.
The first hint: if you can recreate the bugs mentioned here: https://itch.io/t/201232/trials-by-fire
you are on the right track.
Hello, I hope this is not against the competition rules but jhowl referenced my to a working example for converting python3 + tdl into an exe,
So I'm adding to my game page bunch of exe files. I did not add any code or changed any asset, so I hope this is fine, I just don't want people to avoid the game because they need to install python3 and some packages to run it.
I know I usually only post once a day, but something really unusual just happened:
After returning to my computer I couldn't find my code! The code files got heavily corrupted, and a strange exe file was left behind.
Upon running it I found that it was my game, except it wasn't. something is off, the game has changed. But I'm a bad roguelike player, so I can't investigate on my own (at least not without my cheats).
So I'm asking you, please help me. You can download the exe here. If you find any bugs, tell me. I might be able to trace the changes if you do.
Also if you win, I would like to know what happened to the end of the game, just message me on twitter: https://twitter.com/GroundApples
okay that was supposed to be the original message. guess what though? I completely failed to convert my code to an exe....
moral of the story: use modules that are not hard as nut to use with pyinstaller
if some one could help me with that I would be glad. for now I just gonna upload pyc files, you'll have to use python 3.6 and install the requirement until I figure it out.
sorry for breaking the roleplay but I really pushed myself into a corner with this one. I will release the actual code once someone beats it (although if you really want to it's quite easy to convert pyc to py, just don't use it to cheat and claim unfair victory :P)
tomorrow is the final day for me. I have to admit I am excited: this is my first game jam after all.
I made up for lost progress yesterday, and added bunch of content and redid some of the map gen and room gen.
Still, those bugs haunt me, literally. And I still have to cut some content from the final game, although not as much as I feared for at first.
Gonna spend the rest of today adding a bit more content and fixing some bugs. Also working on the graphical effects might be nice.
oh and before I forget, happy International Women's Day!
Three days until the deadline. I've been spending a lot of time fixing bugs, especially the one in my previous reply.
so far no progress. after playing around with it for a bit the most I managed to do was to completely destroy the FOV.
strangely it seems to be connected somehow with the religion system placeholder:
time is running short, so I have to go back and fix those bugs
Potatomancer out
time sure flies, only four days left before submission for me. time to talk a bit more on what I done.
first of all, Observers.
a lot of em. I used Observers for pretty much everything: items, monsters, effects, equipment. I might have an obsession. (I probably do)
most of my work has been generic so far, I plan on adding a religion system to the game, and I even have a placeholder ready:
wait a moment... this is not supposed to happen...
oh well, I'll fix it later. I hope.
started on 2/3/2018 around 16:00 IST
using the example code from tdl github as a skeleton :
https://github.com/HexDecimal/Complete-Roguelike-Tutorial--using-python-3-libtcod-tdl-