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Last stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #14 | 3.500 | 3.500 |
Theme | #26 | 3.214 | 3.214 |
Overall | #29 | 2.696 | 2.696 |
Fun | #32 | 2.000 | 2.000 |
Polish | #34 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Games is a reverse tower defense. You can place summoning portals across the map (if you have mana) that will constantly spawn minions. Minions will have to hit solders many times to defeat them. There is a time limit too, so place your portals wisely!
Game was made by entangling together many, many free assets, models and sounds. Also, loots of spaghetti code was produced due to insufficient time investment :). Due to a considerable feature cuts to catch the deadline game turned out kinda dumb. I didn't do much play-testing either :). There were supposed to be upgradable summoning portals, garrison toggling, multiple different minion types and solder promotions if/when they killed enough minions.
Oh well... at least its something!
What Assets did you use?
https://assetstore.unity.com/packages/2d/textures-materials/sky/tgu-skybox-pack-96433
https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-skeleton-35463
https://assetstore.unity.com/packages/3d/characters/toon-soldiers-demo-69684
https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126
https://assetstore.unity.com/packages/vfx/particles/fire-explosions/fire-spell-effects-36825
https://freesound.org/people/Replix/sounds/173126/
https://freesound.org/people/spookymodem/sounds/202091/
https://freesound.org/people/vumseplutten1709/sounds/211089/
https://freesound.org/people/RedRoxPeterPepper/sounds/420252/
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Comments
Well, I managed to beat the game by placing one portal on each soldier. Considering how squishy the skellingtons are, that was the only way I could find. Neat idea with a certain degree of Game Jam Jank.
And this is probably a lucky accident, but: The sounds of the skeletons walking, the gunfire and the skellies dying actually had a really nice rhythm to it. It reminded me a lot of the sound design in Heroes of Might & Magic 2, where the environmental SFX matched the music in a very satisfying way. If you're going to make another reverse TD in the future, maybe you can try and have the attackers and defenders match the music. It would make for really engrossing gamefeel, I think.
Wow, kudos for the effort! I actually played a couple of games after submission and considered it impossible... I will update this game to the point I originally envisioned after vacations. Hopefully it will be actually fun and balanced at that point :)
Regarding sound / rhythm. It wasn't intentional. Never played the 2nd HoM&M game (though I am a big fan of the series). Can you perhaps explain in a few more details what you meant with regards to SFX fitting well together? Did the actual rhythm of the sounds remind you of the HoM&M game or just the general "feel" of the sounds? Will be mindful about the music and SFX when I'll be updating the game.
I was referring to it having a certain rhythm. In Heroes 2, when you're near e.g. a mine, you can hear a pickaxe or hammer rhythmically clanking. The sound was designed to match the rhythm of any overworld song that might be playing.
With your game here, it was a lucky coincidence, but I think it'd be worth experimenting with an intentionally rhythmic TD.
I would be happy to see a complete version of this! also those are soldiers, not solders :P
No! Its actually the model that's wrong... they were supposed to be giant spools of solder :P! Work in progress! (I'll try to remember XD)
I think I'll try to get it to the point I originally planned :).
Playing a tower defense as the monsters sounds cool on paper, but I don't think you've managed to pull it off here. Your minions are way too squishy and after you've bought your second portal, the game just stops.
Yeah... I blame it mostly on the missing features. Summoning portals should have been upgradable to rise minion statistics or just plain out change the minion. Also, a lack of real obstacles in random map generator (something akin to sandbags around solders) made things worse, because there is no real tactic to portal placement. The game is either to easy (blobs of minions charge closest helpless solder) or to hard (minions are sniped before having any real chance).
It's a nice idea but it's way too hard.
It's really hard, because the soldiers kill the skeletons roughly instantly. I would have make it darker to make it more adient to the theme.
Good job!
Yep. The very last iteration before I submitted it, I have upped the solder range and reduced their attack cool down. I considered the game too easy before that, as the skeletons would just snowball really quickly and dominate all the other solders. Doing that, I have made the game to hard XD.
Regarding the lighting. I actually though it was too dark already :D. Lots of details are hard to notice, but I will try.