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A member registered Apr 06, 2022 · View creator page →

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Can someone tell me what is the name of the server or just give me an invite link?

yeah, if I were to continue working On it after the jam then arrows pointing towards every portal would be the first thing that I would do

Thanks for the feedback. I am also glad how it all ended up. It was my first time making art for serious. 

I also have made not so long ago a barely working platformer. It was my first jam. What I want to say is that everyone needs to start with something, even if it is a simple half baked game. I'm sure you got a lot of experience by making this.

If you want to see my shitty platformer from previous game jam here is the link:  https://oktosha.itch.io/la-montagne-100  
I was responsible for movement, dialogue system and level design.

That's an intresting idea. Are you going to continue working on this or will you join new jams or something?

Is this your first game?

The game is okay.  Platformers are fun and easy to make. The art looks good. Execution of theme is mediocre. Gameplay has a few flaws. First, I didn't have to use slide in any moment so it feels unnecessary. Second, attack is way too slow, it just needs to activate after few frames and not after like half of a second. Third, the hitboxes aren't properly set up. I was able to just walk on spikes or jump on squirrels' sides

If you are going to continue  making it after the jam then it would be great to fix this

Great game! The concept is great. Tileset looks good but the enemies and player fell rushed. It was interesting to see your stats at the end. I wonder if you can beat game without evolving.

If you are planning to update this game further maybe try making a metroidvania, but instead of abilities to collect you find enemies in diffrent areas to evolve further

Great game! It is hard, but I like those. Took a while to know what to do and had to read the instructions on the page. I haven't reached far, wave 2 only :( I am not sure how the game matches the theme, maybe sometihng with the necromancer and dead zombies? Even if it doesn't match the theme it was a lot of fun to play 

Thanks for advice!

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You mean that I should just have the raw unity file to download on my page?

If that's the case then I will add a unity file and a Windows build to game's page

I don't know what happened. We coded the nemesis to stop while you are in a dialogue

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almost every team member was out of contact for 1 week of two. A lot of things were made last minute and we barely finished it. This was also my first jam after only 3 weeks of expierience.

If you were unlucky you could get hit by an invisible rock. at the beginning. Health bar only made sense because there were supposed to be falling rocks all over the area. We didn't have time to place the rocks everywhere on the level.

Also, we didn't have time to playtest so you can't get to one NPC.

I have found a two glitches and crashed the game with them. You can place multiple traps in the same place. I think I placed 30+ traps in one spot. This resulted in everything being killed instantly. Second glitch is that when multiple objects kill enemy big slime variant at once (for example 30 traps) then the slime splits into many, many little slimes. Normally it spawns like 4 or 5 so in my scenario it spawned 5*30 slimes which is 150 slimes from every big slime and possibly more.

Another Issue is the balance, someone already wrote a comment about that, so i feel like there is no need for me to type that

Except those things mentioned earlier, it is very fun and enjoyable game