Should I add something small, and continue working on fixing the issues? What's something that would be trivial to add so I can work on the code longer?
Prestontiger
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Picked a game I'm working on, it seems fun and parts of it don't work. I wanted to make those parts work as they seem to be fully there, just have an issue or two from actually working.
I've been going through the code base for hours trying to find where the mistake might be, and since I'm really new to all this I'm having to look up almost every line.
Any tips for how I can get at least something done on this project before times up?
I feel I am learning a lot from doing this type of work, but I also don't want to just re-upload a game that has no new improvements.
Mine is a very unfinished buggy mess top down shooter with a slot machine aspect. https://prestontiger.itch.io/gun-slots
Would love to see someone who knows what they are doing pick this up!
Update, I got a bit of a late start, but the day before I managed to make an almost complete bad looking clone of flappy bird so have a little bit of understanding of how things work in Unity, very basic.
I have a idea I think will be fun.
I have made a player controller.
I have made an enemy that I can kill.
I'm further than I thought I would be lol. Still plenty of time. Thanks for all the help so far.
I've never made a game or done a game jam, but I love the hosts YouTube videos and really want to participate in this jam. So I'm going to try to learn basic game dev while doing the jam, and my goal is to just finish something on each day of it.
If anyone has any tips/tricks for this I'd love to hear them
I'd say getting the gameplay core loop done should be first priority, make sure it's fun in it's simplest form, then art would be fine to work on. Having a good looking game that feels clunky and unfun is often worse than a simple looking game that is fun to play.
Also if you have amazing art at the first round, but not a lot of content, then anyone who adds content would have to either match your art, or scrap all art assets to make it look consistent. And if they aren't as good of artists as you they are more likely to choose the second option.