I'm skipping 0.7.0 and will release 0.7.1 today. :-)
PrideDrawing
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There is no need to apologize. Ironically, I feel just the same at times. I get frustrated when it takes me much longer than I anticipated to get the next update out, plus there are many factors I cannot control at times, e.g., when some hardware breaks down or something. Not to mention taxes and stuff...
I would love to discuss things further and gain insights from your experience. This approach has influenced many chapters, and I am always eager to dive further into this rabbit hole. I have a channel "game-suggestions" at my Discord, and you can also chat with me 1:1 (pridedrawing). I am looking forward hearing from you!
Thank you for your support and your understanding. As for the paths, a proper walk-through is often requested but not easily created. I am working on some documentation to get an overview for myself, first and foremost, since the different branches are becoming quite complex. The ultimate goal is to be able to showcase in one form or another the consequences of certain decisions and provide some "cheat sheet" if you want to discover all the content I have maliciously hidden behind different layers of protection so they only appear when they match the player's approach.
I like your idea of bringing in the headmaster's wife in a different context. Making her "play" with her husband is an interesting idea, and I think it could be hilarious. I need to find a way to weave it into the story...
I am not sure if the loving mother role suits her, however. But the idea of her bonding with one of her husband's toys might give it some interesting dynamics. She might even hide it from her husband since she complained to him about bringing strays in...
What do you think?
Let's keep it civilized, okay? Yes, it is not the biggest updater ever, and I understand the frustration.
I have been doing a lot of rework behind the scenes, and releasing the "Heartless Corporation" Demo also consumed much time.
The next update will be about Ned, and I plan to rework the whole relationship with him. I plan to make it so you can have a third option: Between Love and Hate, you can be "just" friends with him.
So, the good news:
I am back working at "Bound to College" again, and there will be a new chapter with Ned at the beach.
The bad news:
I have no idea how long it will take me to do so, and the rework might be more complicated than anticipated without adding a whole lot of new content for returning players.
Oh wow, you understand the struggle. It is a little bit of everything except for no. 7.
Yes, not every feedback is positive, but the negative ones are also valuable. He is frustrated about the update frequency, which he only cares about because he wants to play the game. He literally can't wait for the next update to come out.
So, he is invested, and it would be worse if he did not care.
There is not much I can do about it since I am already working on the games each day. Especially for BtC, it gets increasingly complicated with each update because of all the decisions the player can make, which affect the game's future development. So you cannot be best friends with Ned, for example, when he kicked you in the nuts (literally).
On top of that, many changes are not even visible at first glance, like the rework of the relationship with the headmaster. You'll have to play the game anew from the start even to notice it. Or the multi-language support won't affect English players at all.
So, if you look only at the new content, you might think it is not worth the waiting. And many chapters have completely different content based on your previous decisions.
Like after the wrestling match, you can be rescued by Ron, Ned, or Nathan. After that, you will visit the headmaster at his home with Ron or Julian. And you - as the player - have no say in it. The game will not prompt you to load the chapter to match your previous decisions. And if you are with Julian, you might miss the basement milking part if you are not on good marks and terms with the headmaster.
So, in the end, you might think the update is just short-lived, while there is a lot of content you potentially just missed.
From a business perspective, it is stupid to do such a thing. Still, I want the player's decisions to impact the story, so you might be presented with a very different experience depending on how you play the game.
I get your frustration; I feel myself often enough. I think: Okay, I should be able to finish this in a week or two, and it feels like it takes forever. On top of that, I have no IT background, I am not a programmer, not a 3d artist, just a hobbyist, who enjoys creating stuff. So sometimes it takes me forever to get even simple stuff done, simply because I have to learn these things on the go.
I DO care, however, about my fan base.
I understand your concern. Our game is not intended to promote or disrespect any religion, but it does explore supernatural themes in a fictional context. We acknowledge that this may not align with everyone's beliefs, and we suggest that those with strong religious convictions might find this game unsuitable for them.
Thank you! The tasks are meant to create a sense of pressure, and I plan to increase the difficulty even more. The tasks won’t bring you forward - only the relationships with your colleagues an superiors will. It’s just like in real live. At least in my experience. Or how many bosses have you met who are actually capable?
I'm sorry it did not meet your expectations. No spicy content (yet). It's just a demo, showing the main characters and game design. I plan to add more content soon, up to a first date maybe. Still, this won't have any explicit content yet. I want to give the character development more room here. If you look for some more action, you may like "Bound to College" or "BEngel" more. They are further down the line.