The first hint I will give is that its numbers that look like a word.
Primalemotion
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Had a minor panic but everything is good now.
TLDR: It was borked but now its better (i hope)
It turns out that your game has a package.json file in it that directs your save to where everything else is in your game. My version of that json file had set itself to point to a target the "www" sub folder, which made it so that when I used playtest to test the game it would use the files in that subfolder instead of the main folder, but the main folder was where the updates so . . .
Fixed the first one and rewrote the second one as its (secretly) no longer true.
The reason that it gives 120 instead of 45 is because the original plan was to have a max of 15, as I had miscalculated how many images that would require. Honestly, it doesn't matter if its 120 or 45 though.
EDIT: Also, I appreciate the bugfinding.
I updated the file again and it now has only the Mac files in there.
If it still doesnt work then I found an option from a steam message board you can try:
https://steamcommunity.com/app/363890/discussions/1/3277925755444294890
Lol that is kind of funny timing. I already updated the Mac version so that zip is now 1.3GB.
It looks like the image files are available in the Win version as well. It doesn't matter that much since I was planning on letting other people have access to my sprites anyways.
Once I detangle the files fully I'll update the Mac version again. Hopefully that will make it easier to figure out.
Firstly, thanks for the excellent feedback. I appreciate it.
Chuckl609 did have a good suggestion and I will probably use something in relation to it.
That's good to know about the images. I was thinking I would need to put them on a higher image layer and then lower them down, but preloading them will be easier to do.
The lab is intended to be a scenes only location. I could technically make it accessible and let the player examine parts of it, but the gallery is the intended way to interact with it.
I can look for other music. I also noticed that this music is used by, basically every other RPGM game so far lol.
It is kind of funny making reward events for failing. I'm going to make an extra scene for each region once you beat them. They are going to take a bit to make though. Hmm, maybe i should also make a scene for when you rescue enough people too.
The money is kind of a weird left over from the original concept for the game which was that you had to earn 1 million coins to pay for your resurrection. As I scrapped that idea money has become much less important, especially since there will be no actual battles. Oh, I could make usable items that reduce essence or something along those lines.
Respond to this topic with the answers to these questions.
- Should I add an “essence extraction” animation?
- Should I make the Forest Event area longer?
- What do you think about the vines animation and the dryad scene?
- What do you think about the science scenes?
- (For anyone playing on mobile/tablet) Should I make an easier mode for mobile play?
- Did you find the debug room (you can probably guess the 5 digit password)?