Thanks for following up! I went ahead and snagged it plus some of your other stuff!
Prismatic Wasteland
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Here was the playlist that my friend, Dwiz of the Knight at the Opera blog, put together when he ran the playtests for Barkeep!
He described it as "a combination of some classic drinking songs, sea shanties, and the most hype dumbassery that are guaranteed to get a crowd singing along. A lot of one hit wonders and annoying pop jams, the kind of thing that's perfect for karaoke"
https://open.spotify.com/playlist/7Jr8zCwtHBZUaZp5DdNg7L?si=4XJdjHbpR7GSjGVAU5JZcQ&pi=u-xNEncvx2Q02w
John,
I think there is an issue with the email you listed on your website (the "att.net" address), because neither of the automatic emails you were supposed to have gotten appears to have made it, but they have for others since I turned on the automatic download emails. Would you please send me an email at prismaticwasteland at g mail dot com?
Thanks,
W.F. Smith
1) It does require a "system", basically any fantasy TTRPG (e.g., a "D&D" or its many descendants). I recommend Cairn, which you can find for free online.
2) So "Xd6" means roll a number 6-sided die equal to the X and add them. Gold is for gold pieces, the currency/treasure the characters are trying to acquire. Spells here would just be either spells chosen at random or the referee might select specific ones. The "system" you are using tends to provide what spells are available.
No need to apologize! The zine is pretty jam-packed, so does make some assumptions about baseline familiarity with classic, fantasy TTRPGs!
There are honestly too many variables to give a good prediction. A party that is single-mindedly dedicated to it (and lucky) may find it in the first day. But I think 6 days are enough for most parties to either find it, or find the ingredients to make their own.
To give an example of how unpredictable it is though, in one of our playtests neither the party nor the Heir found the antidote because they ended up killing the Heir in a case of mistaken identity, trying and failing to ally with the goblins, then went to Watchtower Without Wizard to cut loose the tether and leave the Keep (and their many pursuers) with their heads still attached to their necks!