Thanks for trying it out! The frantic pace of the game is definitely what we were aiming for, but we did also want players to feel like they can dip out and explore a little more. I'm not sure what adjustments we'll make, but giving players the opportunity (and meaningful incentives) to explore is something we want to push further.
protractor
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Thanks for playing! There isn't a way to bring any tools back other than exchanging another tool which makes the goblins particularly painful. I think the addition of some sort of work bench/tool rack by the barn might help alleviate this by allowing players to deposit an item or two so they could free up their hands.