Hi Kazeheki!
The game was fun with its simple controls! I think there are a lot of things that can be implemented to this game. This game's perfect for a simple mobile game which people could get competitive to.
Awesome game!
Hi Jonnboy91!
Thanks for you feedback! I didn't do the art myself. I was developing this game with 6 others + me. 3 Artists (which where I was part of), 3 Programmers and one level designer.
By the way, did you play the game in Full Screen? The game was supposed to run in a .exe version which runs on an aspect ratio of 1920x1080. We just made a webGL version so that people can play it easier, rather than downloading the files.
Anyways, thanks for playing the game!
Hi Irene!
Nah, I was doing this project with 7 of us on this game. 3 artists, including me. 3 programmers (that handles unity) and one level designer. Anyways, we ARE sooo glad that you are 'having fun' with the game. We tried making a top-down game that isn't pixel and it was SO hard lol.
There are lots of methods to clear the slime stage. You can 'kite' them using broadsword and venture the whole area as you kill the slimes. If you have the time playing this game again, good luck on that try!
Hope to see you again on the next jams here!
Hi Sreengton!
Thanks for your feedback. On stage 2, you only have to do what the wizard was 'asking' for. With that in mind, it will be 'easy' to play that stage. There's also a 'tip' on the loading screen that says listen very well to the wizard but I think the loading screen was also just too fast for the players to read.
This was the game's first prototype so we have a lot of room to revamp some things.
Thanks a lot for you honest comment!
Top 3 best remaining time for Stage 1:
Current Stage 2 best remaining time:
80 seconds left by @Anmeiru — Using Default Sword
# seconds left by — Using Broadsword
# seconds left by — Using Sword and Shield