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psangi

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A member registered Jul 16, 2022 · View creator page →

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Recent community posts

Thanks!

I like the feeling of freedom I get from making things from scratch. I recommend trying it, if you haven't!

(1 edit)

Thank you! Towards the end of the jam I was looking at adding slightly different mechanics to the different levels, but sadly I didn't really have time to make sure it worked properly. It's something I might still revisit.

It's actually pretty fun now, although I don't feel like the dice mechanic really adds much. I still think the art looks great too!

Pretty fun lol

And great job on the soundtrack!

Thanks!

My original plan was to draw the trajectory that your jump would take with the current value of the dice, but I ended up forgetting to add that. I'll experiment with that when I come back to this game, but I'm glad you enjoyed it anyway in the meantime! :)

Thank you! I intend to try and add something that helps you estimate what you need to roll. :)

Thanks, and yeah you're right. It's on the list of things to add, after I've researched how to actually play audio in the browser!

Thanks a ton for taking the time to reply; I'll definitely experiment with making camera movement smoother.

Huge thanks for the feedback! I'll probably revisit this later this week, and I'll definitely try to make it communicate your death better. Would you mind trying to describe in a bit more detail how the controls felt clunky, so that I can try to improve that too? I obviously played the game a lot during development and got very used to it, so I don't think I'm able to judge it as well myself. :)

Thank you! Interestingly, the graphical style mostly grew organically from a random technical decision I made to represent every sprite as a single 64 bit integer. I guess that vaguely emulates the hardware constraints games were dealing with back in the day, which is why it's visually so reminiscent of old games.

Thanks also for the suggestion. I had some more ideas for this game that I didn't manage to get working in time for the jam deadline, as well as one or two that I came up with afterwards, so I might still revisit it later!

Thank you so much!

I'm not sure if I totally got the mechanics, but even just the presentation made this really fun (and somehow nostalgic) to play!

Really cool concept, and I would love to see this expanded upon!

Really pretty and fun game! It seems like people make cool stuff with PICO, so I might have to try it out too. :)

Thanks a lot!

I really appreciate that! Writing the engine code myself is the fun part for me, and as long as you're solving fairly specific problems it's not really a ridiculous amount of work either. :)

Thank you!

Really cool idea that I think could integrate well into a bigger game!

Very tough but satisfying. And a very cool concept!

Thanks :)

If you haven't written graphical games without a premade engine before, but would like to try it, I would strongly recommend checking out the start of the Handmade Hero series by Casey Muratori.

I look forward to the updated version!

Very clean concept and execution, and like everyone else I'm super impressed with the puzzle design!

I really like the art and I hope you will keep working on this

Thank you!