Thanks!
psangi
Creator of
Recent community posts
Huge thanks for the feedback! I'll probably revisit this later this week, and I'll definitely try to make it communicate your death better. Would you mind trying to describe in a bit more detail how the controls felt clunky, so that I can try to improve that too? I obviously played the game a lot during development and got very used to it, so I don't think I'm able to judge it as well myself. :)
Thank you! Interestingly, the graphical style mostly grew organically from a random technical decision I made to represent every sprite as a single 64 bit integer. I guess that vaguely emulates the hardware constraints games were dealing with back in the day, which is why it's visually so reminiscent of old games.
Thanks also for the suggestion. I had some more ideas for this game that I didn't manage to get working in time for the jam deadline, as well as one or two that I came up with afterwards, so I might still revisit it later!