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Dungeon of Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2676 | 2.600 | 2.600 |
Creativity | #3123 | 2.714 | 2.714 |
Overall | #3264 | 2.571 | 2.571 |
Presentation | #3723 | 2.400 | 2.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and the enemy roll their respective dice to determine their attack and defense values
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Though it confused me at first the swapping between attack and defence had solid strategy to it. The sound could use a bit more mixing with the door being way louder than the music which caught m a bit off guard. Cool game!
Yeah I admit the instructions weren’t super good. Thanks! Haha, yeah the audio definitely needs some work
Nice game. Please check out my game.
Thanks! Yours looks good too
I see this game as one with a lot of potential. I think with some tweaks and iterations, it could be an awesome and creative combat system for an RPG-style game. Definite potential here and I'd love to see you build it out.
Thanks!
I see this game as one with a lot of potential. I think with some tweaks and iterations, it could be an awesome and creative combat system for an RPG-style game. Definite potential here and I'd love to see you build it out.
Personal opinion, I think the sound is good and the UI elements didn't look blurry to me. The white text was hard to read and it felt like it relied a little too much on chance, like I didn't have enough re-roll options or perhaps bringing in the option to be able to alternate attack or block to a healing affect instead.
But, it looks good and there's definitely potential. :)
Thanks for the feedback! Those are all good ideas, I wanted to implement some more but unfortunately I didn't have enough time
Congrats for your first release!
(I think you already spotted what was cool and what needed improvement and that's a very good point, the game was fun to try)
Appreciate it! Yeah it definitely has its issues, but I’m fairly happy with it all things considered. Glad you found it fun!
I really enjoyed the pixel art (good choice of existing assets), but the rules are explained poorly, and it makes the game more complex than it really is. Also, why is the resolution W I D E.
Thanks! Yeah explanation is not my strong suit. Haha, the reason it’s like that is cause I built all the levels in the docked game view of the editor(which was wide), but didn’t think about the fact that this would not translate well to a full game screen. I had to change a bunch to make sure it showed the full level. Definitely won’t make that mistake again!
Very tough but satisfying. And a very cool concept!
Thanks!
The how to play screen was a little hard to read, but once I got into the game and figured it out it was a fun interesting game.
Yeah that was created pretty late lol, at that point I was too tired to mess with it anymore. Glad you liked it!
The how to play screen was a little hard to read, but once I got into the game and figured it out it was a fun interesting game.
Really cool idea! And good choice of art assets, haha :)
Thanks! Yeah I can't do art and I liked this pack!