4/5 couldn't give you anything for the subcategories though. I enjoyed it. The Reading Words to Making Decisions ratio is very high. I was able to explore multiple branches of the story without the usual stress from reading walls of text this medium throws at you.
PseudoDuo
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Though the entry curve was steep and almost caused me to rage quit , think I actually exited to menu because of it, after I got past that it was a very good, engaging game. The idiot knights also had a lot of character, that may have contributed to the stress in the beginning too, but i enjoyed that. If learning curve was gone I would give it a 5 but as it is , its a 4. Nice Job!
Thanks for the enthusiasm. I began working on it again and I update my twitter a lot https://twitter.com/EdwardUnkown
Join me on here when you feel like it. https://discord.gg/SRNJRdy I am the guy named Paladin. You will see me in the roster on the right.
Thanks for trying it out glad you liked it. You can always help with future playtests and give suggestions. Currently, I am leaning to make better concept art in order to create a more defined art style. Any suggestions on that would help. Other than that all our bases are covered and I can't afford to hire.
Thanks for the enthusiasm. I'll continue working after a break of a few months. If I start developing this game again you will hear it first on https://twitter.com/EdwardUnkown
Feels really good to hear that. Makes me feel like getting back to work sooner. Can't promise anything but, If you use twitter then that is that is the best way to get updates when I get back to work https://twitter.com/EdwardUnkown.
This was a 6 month long project for me. Its obviously got a long way to go before it is worth buying for any amount of money.
I created this early demo to see the response, and answer the question of killing the project or putting it away the and continuing it later. Constructive discussion and criticism is very appreciated.
This game has a lot of potential. The method you are using for story telling and character building is very good. If you were able to put more time into it and had a lot more testing you would be able to polish out all the things getting in the way of making this a great game. Playtest this with anyone you can find to get more feedback than I can give right now if you plan on continuing development. I really want to see this made into something. (From one of the participants of SummerPixelJam, shame you coulldn't make it in time)
It was very frustrating in the beginning but then it got better by the 3rd and 2nd to last level as the controls became easier to deal with. The controls were great but the entry curve was a bit too steep. Very fun and engaging game once you get over the hump and know how to shoot the right spells the right way, You also did a great job at making the knights feel like idiots and assholes, I loved that :D
Opps I didn't even answer your question. :P Yeah we will definitely put it on Game Jolt if the voting results on the #SummerPixelJam are good. https://itch.io/jam/summerpixeljam voting will start in 18 hours.
I am honored that you made a video about it! I am ecstatic actually! Thank you so much. If this game places first we will develop it further, improve graphics, add more powers, enemies, mechanics. If it gets anything less or it is clearly mediocre, we will have to move on to something better. Thank you so much for replying and contributing!
This is our first project with this much potential publicity so I would like to hear what you hate about the game and why it sucks.
Please be constructive not destructive.
This game was made in a month for the #SummerPixelJam. The composer is, Carlos Pazuzu and the other two devs are Diego "Deces", and Edward Park. We had many testers that also made it into the game credits.
Our twitter handle is @DuoPseudo if you want to see the development progress from prototyping onward.