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(1 edit) (+2)

Hello, I bought this quite a while ago and have only recently been using this so I wanted to say thank you for developing this software. It's been really cool getting my low poly models to pop out significantly in comparison to the usual 3d software, especially due to the more focused attention on texturing in pixel art fashion as opposed to the usual 3d texturing one would expect.

So far, I have been having a good time and ease with working with this so far. I still need to master the layering aspect to maximize the emissions and metallic functions of the textures I want but it's much easier and has been ironically helpful in understanding the way texturing 3D models work. 

I am hoping to work with 512 x 512 textures, however, I don't know how to get pass this small restriction of 128 x 128. Regardless of this I have been able to get much needed quality low poly textures for the projects I wanted to work on (especially the emissions and metallic maps, that is something I highly appreciate as an individual who only recently got into texturing models, I feel like a master now!)

Hope to hear from you soon in regards to an update, this has been a much more exciting endeavor for me who admittedly is a novice. The results thus far have been phenomenal and make workflows that were once tedious that much shorter and more fun in terms of experimentation.

I can surely say that I recommend this for newbies and pro indie game developers alike.

Hi,

Omg, now it's getting really embarrassing, I have to first sincerely apologize for this very, very late answer.

Well, I'm really sorry.

 You can work with textures up to 512 x 512 this is the maximum resolution but it’s possible.

 Thank you very much.

Kind Regards.

Hello there, I understand that you've been busy with duties in real life on top of working on your own projects. There is no need to apologize.

Thank you for clarifying the maximum size for the textures. This will add much more detail to the models and make them really eye catching. 

Since last time I commented I made a few low poly guns and even an underground mining tunnel with textures made in Union Bytes. The experimentation was fun and felt like I was in school again with how easy it was when I got used to the layout, as well as how powerful it was. I even imported it into Blender and with the textures I was able to cut down on the workflow time for my projects.

Ome again thank you so much for the response and your efforts on this powerful software.

Take care UnionBytes!