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pumpcon

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A member registered Aug 23, 2023 · View creator page →

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Hi there! We're sorry for the late reply, but might have found a workaround while we adjust things in the backend.

If you have a nvidia card, try running the game and leaving it idle. Then go to your Nvidia control panel 3d settings and go to the Program Settings tab. Add the gainjam exe through the first dropdown menu then adjust the settings as shown below. Try restarting the game once you apply these settings.

Let us know if this helps!

No gains for the wolf in the demo, as much as people are eager for it!

We've had a few reports of this, but haven't been able to replicate the issue. If you could tell us what operating system you are using (Windows 7, 10, 11, etc), that may help narrow down the issue. Do you hear sound as well? Thanks!

Oh wow! Thanks so much for making a video! We're glad you enjoyed it even with a bit of spicy difficulty.

Hello, thanks for the comment! Yes, we understand what you are saying, and want to clean up controls and tutorials in the future! We are happy you enjoy the game despite the issues.

Thanks for the kind words! Don't worry if you're having trouble, we could only do so much to explain the concept in a game jam timeline and you are certainly not alone.
We'd like to be more thorough in a future release to get people who are not familiar with the Mastermind/Codebreaker/Wordle system more comfortable playing.

Thanks for the question! We do not have plans to make a mobile version of the demo. We would need to retune the controls, and would rather save that effort towards a future full release if possible.

Thanks for the feedback! We certainly want to adjust controls as a top priority when going forward. We are glad to hear you enjoy our characters and concept, and hope we can make the whole experience more enjoyable in the future!

Thank you for the praise! We would certainly like the clean this project up and add some QoL for the issues you mentioned.

Thanks for the feedback! We're happy to hear you had a generally good time despite the issues. Cleaning up the UI and controls will be our top priority if/when we move forward with this concept. We have plans to either adjust colors or add shapes to help differentiate pips.