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Puppytear

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A member registered Jun 13, 2019

Recent community posts

The artstyle works extremely well, the music however gets repetetive.

The gameplay is fun, although it relies a bit much on RNG, and I'd personally prefer more deep/synergy based system.

There's a lot of minor inconveniences- bug when leaving the floor, where it let me run through the elevator before it rubbered me back, combat feeling frustrating when there are multiple enemies just because I have to wait for my own turn, while 6 enemies have fun running around doing frick all (speed up enemy turn?), the ordinary attack animation being way too slow, but those are things that can be all fixed.


Overall, enjoyed the demo immensely. Good luck with the game. <3

This was a fun little experience. Shows that a game doesn't need a gimmick or deep story to be enjoyable. Good job.

The game is great, it flows really well, and the moment to moment combat, however "simple" it is, is executed very well. Enjoyed my time with it, and I never felt like the game cheated or was unfair. I started playing two handed- controlling movement and sword, but I quickly switched to movement keys only, letting the autoattack do the job for me, and found this way of play more appealing. Invested gold to the faster EXP perk and getting map to show the obelisks, pretty much ignored the rest. Won the game on third run.

A few small issues I had with the game would be the multiplied coin from chest or on victory being too loud in comparasion to the rest of the game, the box breaking being really tedious until I got sweep attack, spamming a movement key being faster than holding it or even sprinting. and I couldn't avoid some of the boss' attacks, but that's probably just my lack of gaming skills, and I was able to kinda tank him on my final run. 

Working with timelimit is fine, and I didn't find it stressing to any extent, but I think it should be shorter rather than longer, forcing the player to make decisions, while with 5 minutes there's time to explore pretty much everything player needs and the extended time perk is just adding insult to injury.

Overall (despite me being a critical twat), the game was a lot of fun and I can imagine expanding it into bigger project, adding enemies, different powerups from different obelisks etc, but it is awesome as it is.

Thank you again for sharing your creation.

You're not you when you're hungry. ;)