The game is great, it flows really well, and the moment to moment combat, however "simple" it is, is executed very well. Enjoyed my time with it, and I never felt like the game cheated or was unfair. I started playing two handed- controlling movement and sword, but I quickly switched to movement keys only, letting the autoattack do the job for me, and found this way of play more appealing. Invested gold to the faster EXP perk and getting map to show the obelisks, pretty much ignored the rest. Won the game on third run.
A few small issues I had with the game would be the multiplied coin from chest or on victory being too loud in comparasion to the rest of the game, the box breaking being really tedious until I got sweep attack, spamming a movement key being faster than holding it or even sprinting. and I couldn't avoid some of the boss' attacks, but that's probably just my lack of gaming skills, and I was able to kinda tank him on my final run.
Working with timelimit is fine, and I didn't find it stressing to any extent, but I think it should be shorter rather than longer, forcing the player to make decisions, while with 5 minutes there's time to explore pretty much everything player needs and the extended time perk is just adding insult to injury.
Overall (despite me being a critical twat), the game was a lot of fun and I can imagine expanding it into bigger project, adding enemies, different powerups from different obelisks etc, but it is awesome as it is.
Thank you again for sharing your creation.