Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Purple Dragoon

69
Posts
6
Topics
22
Followers
7
Following
A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

Scaling does not work, it stays the same size in the corner when pressed full screen

PeriodicSim community · Created a new topic Multi Select

Hold shift or ctrl or alt to select multiple (2 modes - all in between and all specifically clicked)

Add keyboard shortcuts for adding chemicals so as to not have to move the mouse from each chemical then to the add button again.

This could add to the custom colour palette and make each element more recognisable to the user

Add a feature to drag the chemicals about

(1 edit)

Reacting doesnt seem to work,  or maybe i am just doing it wrong?

Have better colour palettes

I think, when you click on a chemical, it should highlight it to show you have selected it. This would add to the design and be better for users overall

I really like the idea - it could become an actual game (with other chess pieces and checks)! 

Thanks! I was quite busy so I didn't have as much time as I would've liked to work on it.

Nice game!

Lovely art!

Thanks! I really ran out of time as I was quite busy with other things, i would have really liked to have added a score and high score.

Just wondering, how did you add the leader board?

Really well made!

Really fun!

Overall, its a really fun game with nice movement. But i easily get lost in the big space and small screen, and the lovely background art just cant be appreciated at that screen size! I think it needs a bit more thought to be designed for the resolution but its still a  fantastic game. Good job!

The screen size is too small! It can be bigger as long as the base resolution is 84x48. Otherwise, good game!

Thanks so much! The feedback is amazing! I have now added console support and the .pck file

The music was open source : https://soundcloud.com/alexandr-zhelanov at Open game art . org

No, sorry. It has to post it to the server and receive it again

Thanks so much for playing and all the feedback! I really like the idea of sound effects for each trap. Will try and add that.

Thanks

Thanks  for playing and the feedback.

I have added a fade transition and kept music playing

Hi, for anyone who has played the game, or who will play the game. I was wondering what you all thought of the future of this game. If it should stay as a small jam game or maybe released as a mobile game or on Steam etc. Any other suggestions are also welcome

Thanks for playing! Thanks for the feedback. I tried to do a fade transition during the jam but couldn't make it and moved on. I will hopefully add it in soon.

Thanks for playing and making a video! You gave some good feedback. You could add that I have now fixed many of the bugs you mentioned

Thanks so so much!

Thanks for playing

Thanks so much! I drew the explorer during the game jam and thought the hat added a nice touch. :)

- BlueLynx, artist

Thanks for playing! 

Thanks for the feedback! I could add hints to the spikes being there e.g. different floor tile

(1 edit)

Thanks for everyone playing and giving feedback!

I have finally fixed the bug where the screen moves faster than the character. (among other bugs)

This means it is possible to beat the highest score!

Nice game! Quite funny and I like the art

Thanks for playing! 26 is brilliant! :D

Sorry, the character's speed is meant to keep up with the screen movement at the same rate. I think the numbers are slightly out.

I assume you mean like the comment below. If so I have changed it

I have now changed the numbers so it should be better

(1 edit)

Thanks for playing! How does the movement feel strange?

Thanks for playing ! I could change the player numbers a bit...

Thanks, I think the obstacles are already quite unexpected. Any examples of what you mean by unexpected?