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Qura

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A member registered Jul 14, 2022 · View creator page →

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In the begining that was the idea. But for few reasons, mostly scope of the game, I had to drop it. Instead I plan to add few bosses into the game. Every time you encounter a new one, you will have to return back to the surface. This way after few runs you will be capable to venture deeper and explore more

Im actually working on exacly that.

I might take a diffrent aproach. For now Im looking into making combos a mini-goal for player to reach during combat. In terms of energy regeneration. Im working on it. You will have the ability to forsake your move in order to regenerate your energy. Hopefuly this will make for a interesting decision for a player 

The code mostly works. The Item slots with a ring and a plus are universal slots.

Funny thing. They only stay equipped by some sort of a bug :D. I will get to it soon though

Will add it in futer. Not in a near future though as I want to get the gameplay right first..

I use Unity, the same as you it seems looking at your page^^

This also will be fixed soon, thanks! It is a rather stupid mistake on my part. Forgot to add manually a return to main canal option after I dissabled the code that did it automaticly :P

I will add it in next update, hopefully in a week as Im working on quite a big update. What are your thoughts about the game in general? Im thinking about re-working the whole combat to put much more gameplay weight on the Dice field itself rather that on separate combos.