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I will add it in next update, hopefully in a week as Im working on quite a big update. What are your thoughts about the game in general? Im thinking about re-working the whole combat to put much more gameplay weight on the Dice field itself rather that on separate combos. 

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In general, the game seems pretty good. One idea that I had that could be good is you have two or three dice, and you can spread them out between different stats, and then when you attack/fight/whatever, they roll and your stats are increased by the totals shown. And then if you wanted to attack, you would place dice in your attack field, or if you wanted to increase defense, you would place them in your defense field. The reason I suggest this is because it is very hard to attack, and also to gain stats. This would help remove the importance of combos, while not making them redundant, turning them into a kind of bonus. Also, I would recommend regaining energy more often, or regaining more at a time, because you often have to waste moves waiting to get more energy.

Also, you might want to write some code to prevent you from placing items in the wrong slots.

The code mostly works. The Item slots with a ring and a plus are universal slots.

Ah, ok. I had assumed they were supposed to be accessory slots, for things like rings, necklaces, and bracelets.

Not unequipping items whenever you get a new one would be nice, although this might be difficult to code.

Funny thing. They only stay equipped by some sort of a bug :D. I will get to it soon though

Ha, that's funny.

You also need a restart screen

Will add it in futer. Not in a near future though as I want to get the gameplay right first..

yeah, that's always a good thing, although you probably should implement a barebones version for the sake of replaying when playtesting without refreshing the page.

I might take a diffrent aproach. For now Im looking into making combos a mini-goal for player to reach during combat. In terms of energy regeneration. Im working on it. You will have the ability to forsake your move in order to regenerate your energy. Hopefuly this will make for a interesting decision for a player 

That sounds cool.

Also, what game engine do you use?

I use Unity, the same as you it seems looking at your page^^

Nice.