Thanks for playing the game as well as the feedback! I do think adding more enemies would be good but I wanted the new levels there as that's kind of what made it the whole "Death is only the beginning". The time constraints definitely made it so the levels weren't as varied as I would have liked though for sure.
PVP Coalition
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Thanks for trying it out! I did want to add an automatic weapon, a rocket launcher, and make the single fire one like penetrate enemies but ran out of time sadly.
That's interesting. I know I for got to add a timer to that level but it loaded properly when I uploaded it. I'll have to give it a look and see. Thanks for letting me know!
Do you know why it didn't run properly? Is it something that I need to fix?
Thank you for the feedback! My inspiration for the level was Mario so that's why the pits would make you restart, but since you had to fight the skeletons I wanted a health system. Yeah the down slopes I would like to fix, and I hope to be able to build on this for my next platformer. :) Yeah I agree the wall jumping isn't built right for the level, but it technically was a bug that I decided to leave in for the fun of it so the level wasn't originally built to use it, but I added extra paths that required you to use the wall jump and velocity of slopes to reach them, so as to help make them more of feature, but I definitely understand what you are saying that they would work better for a vertical level. Thank you again for trying the game and for the feedback! :D
Thanks for the feedback! :)
My idea for how it was incongruous was this: In this game, you are a knight attempting to reach the castle in your happy little world. But things seem to be wrong, Skeletons are ambling around screaming out of tune, and your jump power is way to much for a Knight.
Yeah this was my first player controller I've ever done and I kind of had to come up with my own as the tutorials I watched online didn't do well enough sadly :/ Yeah I want to fix the enemy attack, but because I didn't really know how to so I made it so he wouldn't attack from behind, so you could do like a sneak attack.
I didn't really know where to find music so I found one on the unity asset store that felt like a good platformerish tune that's happy.
Again, thank you for the feedback and I think I'm going to incorporate these things into the game :D
Thank you very much for the feedback :) Yeah the skeleton AI seems to be the biggest issue everyone is having :/ Sadly I'm inexperienced in AI systems so this is one of my first. As I was running out of time I decided to remove the ability for the Skeleton to attack what is behind it so you could sneak attack it basically. As this seems to be something people are enjoying, I may add to it after the game jam and of course work on the enemy AI
Fun game and really great job on the graphics! I love the beacons and the glow they give. I would suggest removing the sliding, as this made it very difficult to get across the level, and make the moving platforms come back to their original position as I kept having to restart because the platforms wouldn't come back. Finally, I would suggest removing the mouse from the screen and centering the look motion as my mouse kept reaching the edge and I'd have to pause it to recenter the mouse. All in all though, well done! :)