Thanks for the feedback! :)
My idea for how it was incongruous was this: In this game, you are a knight attempting to reach the castle in your happy little world. But things seem to be wrong, Skeletons are ambling around screaming out of tune, and your jump power is way to much for a Knight.
Yeah this was my first player controller I've ever done and I kind of had to come up with my own as the tutorials I watched online didn't do well enough sadly :/ Yeah I want to fix the enemy attack, but because I didn't really know how to so I made it so he wouldn't attack from behind, so you could do like a sneak attack.
I didn't really know where to find music so I found one on the unity asset store that felt like a good platformerish tune that's happy.
Again, thank you for the feedback and I think I'm going to incorporate these things into the game :D