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PvtRyan96

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A member registered Apr 05, 2019

Recent community posts

Ah, ok, that's good to hear. Thank you for making it optional!

As for your technical limitations, I see. I've worked in RPGM a modest amount (MV, though, not MZ), so the most I could suggest regarding those issues is to create some kind of global switch that toggles on/off the encounter symbols' pathfinding AI to give enough time to perform the kills, and in the case of the player running away, you could have it switched off for just a second or two to give the player time to properly run away (perhaps with the party's sprites blinking to indicate the grace period).

Either way, thank you for the explanation of why the mechanics are there.

I have to say the content exceeded my expectations by no small amount. The Kisekae assets primed my expectations to be rather low, but I can see this comes from someone who either has plenty of experience with the tool or at least put in the effort to learn how to do somewhat more impressive things with it. I can only hope this means that we'll reap the other benefits of using that specific tool. Specifically, I hope future versions will indulge in some body alteration for not only the protagonist but for some of the party members as well. Would love to both grant the protagonist a more well-endowed body, and if at all possible, I'd love to turn the two male party members into girls, too...

But more than just fetish content, I have to commend the writing. I wasn't expecting some of the twists that were in store (particularly in regards to the wolf quest). Combine that with seemingly the diagetic nature of saving, and it's easy to see that the game might go to some pretty unexpected places. I look forward to seeing the story's direction. The gameplay, likewise, is surprisingly competent. Nothing ridiculous, but competent enough to at least exceed standard RPGM gameplay, in spite of a few design choices that I can't say I love (can we as a society please stop with the "running from combat makes you flee to the map entrance" trope? I have never met a worse indie RPGM RPG trope than this, I have no idea who popularized it, and it has never done anything but be annoying. Cease. Additionally, in a game that actually has a few interesting simulation mechanics, why am I unable to finish off enemies without downing the entire map first? How much undisturbed focus does "plunging a sword into a wolf's neck" even take?) But aside from that, I found myself rather pleased.

I find my criticism to be just a potential matter of preference, but that is, in fact, exactly it. "Preference." There's nothing that drives me to instantly drop a TSF/TG game on the spot than implication of impending heterosexualification of the girlified ex-boy, and I do have to admit that the divine spirit's mention of "preferences" having to eventually change does have me spooked. It might not mean what I think it means, but it did set off my sensors, so I'd like to ask (if the developer reads this), if an inevitable taste for boys will be inflicted upon the player. I understand some would be into this, but it would really destroy my interest in your game, so I hope there might be a way to avoid it, IF that's what's implied by the game's writing thus far. If not, then carry on. I've just been burned a few too many times by too many different manga and other media.

Small bug report: For some reason, the Innkeeper repeated his "giving you 50 gold" sequence of lines to me. That was the only actual bug I noticed.

Quick question but might I ask which character(s) the ass expansion is with?

When people talk about a "fun, short, well-realized game," this is the kind of game they're talking about. If anything, I was left wanting an extra 30 minutes of runtime, if only for more cute remarks on our cute protagonist's part about her massive size.

This was an excellent game. I thoroughly enjoyed all of the opportunities for multiple characters to change their size, and I was delighted by the quantity of endings for various different combinations of character sizes. The things that happened after gaining 397% size were very nice, especially.

Good job! I would be excited to see more games have size-changing mechanics like this.

Really nice twist on the concept. My only snag with this one is that the gameplay is so eye-catching that it's hard to deflect my attention in time to notice the moment when the boobs level up. Perhaps some kind of glow effect to pull the player's focus when it's time to grow would be a nice addition?

In any case, a nice job for what's a simple twist on the current trend.

Ah, I see. Not for me, then, but I hope people enjoy it. It looks nice. :)

Is the player in this VN assumed male in the story? Just wondering.