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Pycho Games

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A member registered May 12, 2024

Recent community posts

As far as I can see all textures seem to be defined correctly: https://imgur.com/a/PLQpVf

(1 edit)

Here is a screenshot: https://imgur.com/a/TY6dFkA

I'm using Windows 10 and GameMaker Studio 2


Edit: Actually, maybe this screenshot is more helpful: It is the Main menu and in the background there are background images from other rooms that should not be in the main menu: https://imgur.com/a/mFSqSQI

Thank you for replying! I'm sorry to bother you with this - I may just be too inexperienced to solve this. I followed the tutorial you linked, but I'm unsure what you mean with 'the effect should be drawn by PPFX itself". After adding FX_Sketch to the xternal effects like the tutorial described I did this:


// CREATE EVENT

var effects = [

new FX_Sketch(true),

];

main_profile = new PPFX_Profile("Main", effects);

ppfx_id.ProfileLoad(main_profile);



// POST DRAW EVENT

ppfx_id.DrawInFullscreen(application_surface);



Is this wrong?

Hi, where can I find the readme file with the documentation for this shader? I'm having trouble implementing it. I already have the PPFX package and tried to include the new effect into the main effects profile via the new FX_Sketch function (after adding it to the external FX), but it came out with once quarter of the image black and white the others partly outlined and weird artefacts everywhere (I can't seem to upload images right now). 

So I must be doing something wrong :-) 

Loving it so far. I did notice a slight mistake in the FX_HueShift function that I wanted to mention. 

It hard-codes hue to 0, so that it doesn't matter what I enter in the arguments, it won't change the hue:

settings = {

enabled : enabled,

hue : 0,

saturation : saturation,

preserve_luminance : preserve_luminance,

};

I had to manually change it to:


settings = {

enabled : enabled,

hue : hue,

saturation : saturation,

preserve_luminance : preserve_luminance,

};


Maybe it's me who was using this incorrectly somehow, but that's how I got that function to work. :-) 


Anyway, thanks for making this wonderful set of FX. 

No worries, I'm looking forward to every new email :)

Man, you are quick with these! I keep getting emails that a new papoy core asset dropped 😅

Anyway, I like it! I gotta shift through all your newer ones again to see which ones to add to my game. 

Simply wonderful. I kinda wish I was making a space game now :-D 

I assume there is now way to make it resemble earth, right? (I mean with the approximate size, location and shape of the continents). 


Thank you for sharing this in any case. I absolutely love the look of the planets this tool generates. 

Love it! Just wanted to give thanks for commenting the code so thoroughly. Makes it easy to use and understand. It took less than five minutes of playing around with it to get familiar with the customization options and getting the shake the way I wanted it to be.

Wishlisted :-D
Looks lovely indeed!

Thanks for this! Lovely animation and easy to modify with GDS+. Exactly what I needed! :-)