As far as I can see all textures seem to be defined correctly: https://imgur.com/a/PLQpVf
Pycho Games
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Here is a screenshot: https://imgur.com/a/TY6dFkA
I'm using Windows 10 and GameMaker Studio 2
Edit: Actually, maybe this screenshot is more helpful: It is the Main menu and in the background there are background images from other rooms that should not be in the main menu: https://imgur.com/a/mFSqSQI
Thank you for replying! I'm sorry to bother you with this - I may just be too inexperienced to solve this. I followed the tutorial you linked, but I'm unsure what you mean with 'the effect should be drawn by PPFX itself". After adding FX_Sketch to the xternal effects like the tutorial described I did this:
// CREATE EVENT
var effects = [
new FX_Sketch(true),
];
main_profile = new PPFX_Profile("Main", effects);
ppfx_id.ProfileLoad(main_profile);
// POST DRAW EVENT
ppfx_id.DrawInFullscreen(application_surface);
Is this wrong?
Hi, where can I find the readme file with the documentation for this shader? I'm having trouble implementing it. I already have the PPFX package and tried to include the new effect into the main effects profile via the new FX_Sketch function (after adding it to the external FX), but it came out with once quarter of the image black and white the others partly outlined and weird artefacts everywhere (I can't seem to upload images right now).
Loving it so far. I did notice a slight mistake in the FX_HueShift function that I wanted to mention.
It hard-codes hue to 0, so that it doesn't matter what I enter in the arguments, it won't change the hue:
settings = {
enabled : enabled,
hue : 0,
saturation : saturation,
preserve_luminance : preserve_luminance,
};
I had to manually change it to:
settings = {
enabled : enabled,
hue : hue,
saturation : saturation,
preserve_luminance : preserve_luminance,
};
Maybe it's me who was using this incorrectly somehow, but that's how I got that function to work. :-)
Anyway, thanks for making this wonderful set of FX.
Simply wonderful. I kinda wish I was making a space game now :-D
I assume there is now way to make it resemble earth, right? (I mean with the approximate size, location and shape of the continents).
Thank you for sharing this in any case. I absolutely love the look of the planets this tool generates.